I finally got around to making a restaurant, and, if your players decide to visit, they may find that there's more on the menu here than excellent pasta.
Those who know use a back entry, pass through the kitchen, then go through the walk-in freezer to a hidden door.
In the default map they're cooking methamphetamine (as a blue crystal, naturally), and in the Vintage variation it's a swanky speakeasy. In the Modern variation ('Club'), I imagined the secret second bar might be a crime lord's private spot.
Secret rooms are fine places to call on Elder Gods, so there are Cultist variations in both Modern and Vintage flavours, and I made spooky Abandoned variations as usual.
Finally, there's a variation with a nasty Interrogation room in the back, complete with a cell, telling bloodstains, and (gulp) jumper cables.
Maybe you don't need to complicate your campaign with a secret room? The restaurant can easily stand on its own as the back room can be sliced off the top or ignored completely.
I hope Spring brings you all good weather and great gaming.
Restaurant $1 Survivor Rewards.zip
Restaurant $2 Badass Rewards.zip
Restaurant $3 Legend Rewards.zip