Another Giant Milestone Reached!
Added 2023-07-01 23:10:53 +0000 UTCI worked myself ragged this month but I did it. I finally finished the playbooks. It took me a few months, but I finished the first draft of all 28. These things have been vital because they're vital to how you create and play a character. They're more or less the building blocks or kits you bash together for your vision. These playbooks are split into two categories; Form Lodges that explain what sort of adventurer each person is. The what they bring to a crew and why they're important. And Fable Lodges; Their connections to culture and thus the supernatural. It's their magic. Each character is made of one form, one fable, and one of their choice from form and fable.
Each Lodge is made up of three parts
-A framing or prime question everyone has to answer that functions as the guide for the rest of the playbook as well as a positive tag.
-10 positive tag prompts in the form of open-ended questions. A player picks 3 out of to form the rest of their positive tags. More can be picked up later as a part of creation and spent experience.
-5 negative tag prompts in the from of open ended questions. A player picks 1 to form their negative tag. More can be picked up as a part of character creation
These tags form half your dicepool when you can argue for their relevance to a situation, as well as narrative permission to /just do things/. Can you read which way this big troll you're fighting is going to swing? Well since you're a middleweight championship boxer, probably, you can probably step in and do a well formed uppercut too.
The list of all the playbooks can be found below
Form:
-The Ace: Racers, pilots, and getaway drivers
-The Adventurer: daredevils that blaze paths forward and see things for themselves
-The Artist: What is says on the tin, a creative of any discipline
-The Engineer: mechanics and practical crafters, inventors
-The Face: Social types, lives of the party, negotiators
-The Fixer: People who make deals and can find what you need
-The Heart: emotional and moral cores, kind people who care deeply
-The Hitter: specializing in conflict and conflict resolution
-The Investigator: Can find answers, leads, and trails
-The Owl: Rogues, criminals, and folks with illicit skills
-The Scholar: Skilled in the humanities. Archeologist, lawyers, psychologist
-The Scientist: Skilled in STEM, scientist, doctors, and engineers.
-The Survivor: Someone who keeps getting up or has been through the fire already
-The Tactician: Strategist and analyst
Fable:
-The Artifact: Pretty much what it says on the tin, someone with a connection to a magical artifact.
-The Blessed: Someone who cultivated a connection through a magical or cultural institution
-The Companion: Someone who has a magical figure or creature connected -n a usually ally-like relationship
-The Cursed: Someone that crossed a boundary or broke a rule of magic or culture and is now feeling the consequences, but has decided to do something with it
-The Enigma: Someone empowered by embodying an urban legend
-The Favored: Someone marked or favored by a supernatural power
-The Fringe: a newer manifestation empowered by conspiracy theory and spiritualist movements resulting in psychic powers
-The Paramount: someone with a specific or amazing talent or ability beyond human normal
The Prosed: someone empowered by a character or work of lasting cultural impact or canon
The Promethian: An artificial created being connected to magic in their own way
The Scion: Someone with a directly familial connection to supernatural beings
The Strange: someone able to take on the form of a monster.
The Spirit: A number of spiritual beings human and inhuman
The Talented: someone who forged a connection to magic through study, work, and trial
My plans this month are to write up a couple playtest for the basic dice rules. Nothing too involved, but a basic stress test of the system and types of rolls I want to use. Do I need to adjust the number you need to roll over? Do they feel good? Do the mechanics I want to add have room to grow and add complexity?
Then it's talking about what tags are, the special cases, and then title and the magic system
Oh, also, if you're at anthrocon


You can pick up a book I'm in