Combat is majorly reworked visually and gameplay-wise. I hope it added depth and flow that wasn’t there before.
Player can attack as long as they have stamina
Turn ends when using defensive move
Three moves to end turn
Rest - regenerates 30 stamina
Block - regenerate less stamina and gain 15 protection
Evade - regenerate less stamina and gain evasion(-15% on enemy accuracy)
Balance changes
Accuracy and cost for player skills adjusted
Enemy health increased for 20-40% depending on the enemy
Enemy accuracy is adjusted
Combat UI changes
Complete skill description pop up overhaul
Ailment description adjusted. Fixed bugs regarding it.
Whether the accuracy of the enemy or player is affected, the number will have a different tint.
Clear damage feedback
Animation for the appearing buffs
Enemy skill delayed feedback
Vignette effect on damage. Different Vignette tints depending on what’s being damaged.
Applications in the phone are no longer all available from the start. New apps will unlock progressively as you advance through the game.
The store application has been completely reworked and is now the Delivery App. Key changes include:
Items are now ordered through a shopping cart system
Ordered items are delivered to the shelter's storage instead of directly to player inventory
Delivery takes 24 hours to arrive
Multiple orders can be placed and will arrive as a single combined shipment
The old crafting application has been completely replaced with a new Survival Guide app:
Features a stylized survival guide interface
Focuses on crafting essential survival items
Added equipment sound effects when equipping items
Fixed sound volume settings not affecting battle theme volume
Transparent panels on inventory
Changed button design in several places
Delivery App
Fixed tools not working when purchased from the shop app
Fixed medkit display issue
Inventory
Major Fix: Items now return to original size when dragged from equipment slots
Cheats App
Added new option to unlock all apps