Doc in the widow camp can now heal you fully and give wine for favor points
added Exchange of Intimate services for favor points( akin to scouts, four different positions, ~15 images added)
Hardtack
Reserve water pocket
Sterilized bandages (now are multi use and can be found as a military item)
Reworked status effects: All enemy and player status effects have been adapted to the new turn-based battle system. Status effects now have duration measured in number of turns. Players can stack multiple instances of status effects on enemies through repeated attacks. After exiting combat, remaining turn duration on status effects is converted to ticks.
Usage of medical items, food, or water during combat now ends the player's turn
Added quick-select function to use medical items from inventory during combat
Block now provides 12 defense instead of 15
Now Lootspots have multiple settings like Limit tags and generally items have better tagging. Many items which barely dropped like chests, weapons and different equipment, will be much more present (Might be useful for modding in future)
Corpses added as a common lootspot where useful equipment can be. They appear in Irradiated zones.
Several Irradiated zones added. The farm now has two and village has two more.
Post-death animation for the player
Changed storage button styling
Added screen animation on game start
Added attack sounds for ghoul enemies
Added miss sounds for ghoul enemies
Added player death sound
Added new UI interaction sounds for multiple actions
Fixed bug where item slots weren't removed when items that provided them dropped
Fixed bug where inventory slot names remained visible after dropping items or death
Fixed issue where player started the game without full health
The bunker door now opens properly if you already used the keycard before.
If a random event happens in a building - it doesn’t bug out and the enemies spawn outside.
Weapons and equipment now are droppable from lootspots(they were extremely rare due to a bug)