Hello everyone! π
First of all we want to thank everyone who has been supporting us from the beginning! We want to update the current status of the game's development.
As you know, we had been focused on advancing the Character Creator, currently we consider that it is already functional enough so we decided to move to work in the gameplay, this does not mean that we will not work more on C.C, in fact it still lacks many options that we would like to add in the future. (This explains why we haven't had a new C.C build this month)
The gameplay has changed a bit since the last time we showed it, however as it is normal there are still many animations and decorative assets missing since our current focus is working on the basic and core functions of the gameplay, most of the current animations will be improved, others will be added and some replaced by final versions.
Next we will share a series of gifs to show the state of development! (Please note that all of these gifs are in a very early stage and do not represent the final quality)
GAMEPLAY:
A day and night system has been added. In the future we will add weather such as rain, cloudy, etc.
In the following gif we can see how NPCs can become clients, once the NPC decides to enter the club, they go through the cashier and pay the entrance fee once inside they will find what to do.
Dancers, cashiers and cleaning staff can also be hired from the Hiring window, currently you can preview their appearance before being hired as well as review the salary they earn.


Speaking of the cashier, she is already functional in the game, she can be hired from the Hiring menu and automatically when she arrives at the club she will go to her workplace.

Once clients enter the club they will look for what to do, stats and traits are not implemented yet, but they can already decide if they want to see a dancer in action, go to the bathroom or look for a drink at the bar.
An option has been added to have the view of each client within the club, allowing you to see the world from any client's perspective.

Now there is a possibility that clients after drinking throw their bottle on the floor, forcing cleaning employees to clean up. they can also use the available seats around the dance bars.
In build mode It is possible to buy pieces of land to build and increase the size of the club.


We have added a new type of camera more similar to the Sims style, in which the camera is locked and can only be panned and zoomed.
INTERFACE:
The interface has received one of many changes that it will receive over time, a notification system has been created that allows the player to be given relevant information about things that are happening.

The deco mode interface is already functional, now we will be adding the corresponding assets to be able to use them in game, the finance window was added but still need a lot of info to be completely implemented.
The basic system to Save and Load the game has already been created.
MODELS:
Decorative assets have been added such as tables, furniture, lamps, etc. At this point we are going slower than we would like since although we have purchased some assets in the model markets but we are still editing them a lot, lowering the number of polygons and in essence optimizing them so that later they do not generate much load to the game.
Midnight Wonders - (Pre-alpha development stage) - YouTube
Well all of these are some of the things we have been doing this last month, we want to thank everyone again for being interested in this project, once we make enough progress we will be able to announce the launch of a playable demo with the basic options so that you can try it, we have no idea how long it may take but as soon as we know we will let you know.
Cheers! π