SamuKata
Studio346
Studio346

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All About our Whistles!

Hello all,  

Thank you for supporting Studio 346 and welcome to our new Patreon! This is the first of many development videos where we can show you behind the scenes updates as we create our game. Today's Dev Vlog is all about the haunting voice of the iron horse: whistles! Listen to our patent-pending tech and how it can simulate over 60 unique whistles with unparalleled realism and tone. We hope you are as thrilled with the quill as we are, and we look forward to having you along for the ride on our development journey!  

 --Studio 346

All About our Whistles!

Comments

Saw the comment above on audio jitter, is it only a UE 5 issues or could it be sample rate related.? What's the audio sample rate you have been using, to develop. Perhaps bump up your sample rate. The closer you get to the nyquist limit, jitter will be introduced.. So with a 44khz sample rate(cd quality) you can record or playback audio frequencies of 20hz-22khz. the closer you get to that upper limit jitter can be introduced. most music or stull we listen do rarely gets into the high frequencies but loco whistles may. 48khz is the sample rate you see used often for film and television. That will bump up the the upper limit of audio frequencies to 24khz. Which may reduce jitter on any higher frequencies sounds in whistles. 96khz might be over kill and not every ones computer can do 96khz. most computers these days will support 48khz,. So for those that care, they can easily change their default audio settings to do so.

Karl Mathew Prager IV

Wow guys, amazing. Simply amazing.🥲 Thank you Mark

John Bishop

The whistles in this video sound amazing. Keep up the good work. Please don't forget the Reading T-1 Hooter.

This makes my foamer ears happy


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