SVE 1.12.5
Added 2021-01-09 23:20:31 +0000 UTCHey guys!
I just sincerely wanted to thank all of you for supporting my passion here on Patreon. This has truly been a life changing experience for me. Very soon, I'm starting two new large-scale projects. Lot's of sneak peeks to look forward to in the future! :)
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SVE 1.12.5 changelog
Added Grampleton Fields, expansive farmable plains east of Shearwater Bridge, as a miscellaneous download. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. This area might cause lag and long game startup. Players can reach Grampleton Fields by walking east of Shearwater Bridge, taking the train, walking on the railroad, or warping from the Wizard's basement.
Added a new questline for Grandpa's farm, triggered in year 2 after players have completed ???.
Added an event for Willy explaining where to catch a king salmon, triggered when meeting season and fishing level conditions.
Added Victor to Sam's 8 heart event as a background character.
Changed the timeframe where Robin offers to build ??? on Grandpa's Farm, making it easier to start the questline.
Changed Grandpa's Farm bus stop warps. Players are no longer placed in the crossroad when entering from the south.
Changed Sophia's 'like' gift dialogue.
Removed pre-placed sprinkler tiles in ???.
Added and Adjusted Joja ??? prices.
JojaMart no longer sells seeds out of season. Players must now complete the Joja warehouse to unlock year-round seeds.
Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g).
Increased puppyfish spawn rate (5% > 15%).
Increased king salmon sell price (600g > 650g).
Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. Willy sends a letter alerting the player when they meet the requirements.
Fixed an issue where Susan's Friday schedule bugged out. This was the cause of a tree blowing up into 1000 sap. She'll now appear at the saloon on Fridays.
Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps.
Fixed an issue where grass could spawn adjacent to the player farmhouse on Grandpa's Farm, causing minor glitches.
Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types.
Fixed an issue where players playing on a different farm type with Grandpa's Farm installed couldn't trigger the shed questline.
Fixed an issue where produce and debris could spawn behind a cherry blossom tree on IF2R (no view).
Fixed an issue where farmhands didn't get ??? in their social menu upon questline completion.
Fixed an issue where ???'s warp didn't appear for farmhands.
Fixed an issue where Gunther's desk didn't open up for farmhands despite meeting the requirements.
Fixed an issue where farmhands couldn't access the adventurer guild.
Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit.
Fixed a water shader bug on at the stairs at ???.
Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail.
Fixed an issue where one-time object spawns could reappear when updating SVE.
Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline.
Fixed miscellaneous glitched tiles and strings in several maps.
Fixed an issue where warp json data files were not correctly named, preventing players from easily overwriting CJB Cheats warps.
Comments
You are fantastic. good work!
A Lys Lindheim
2021-01-10 19:31:53 +0000 UTCLooks awesome. Might just be the push I need to get a new iMac.
crys witt
2021-01-10 17:38:09 +0000 UTC