Stardew Valley Expanded 1.12.8
Added 2021-01-24 18:02:03 +0000 UTCHey everyone,
Pretty big update! I've addressed most bugs reported to me and found the time to add some content I've been meaning to make for a while now. In 1.12.9, I'm adding special order quests for SVE characters and new spouse patios! Stay tuned for sneak peeks here on my Patreon. Thank you all so much for your support! :)
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SVE 1.12.8 changelog
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Added a new soundtrack: "Camilla's Tower".
Added a new event for Camilla.
Added a new fish.
Added a beach shortcut to Grampleton Fields.
Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's.
Added better shading to staircases.
Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? on rainy days.
Added a new configuration for Grandpa's Farm called "Remove Grass Stretch". It'll remove the long part of grass adjacent to the dirt crop field. Can be used with Remove Fences.
Added festival compatibility patches for various mods.
Added older Sophia beach portraits.
Players can now gift and talk to Claire and Martin in the cinema.
Re-enabled Lance's island map patches.
Removed the secret note #25 fix (vanilla event now works correctly).
Grammar and style checked SVE 12 heart events.
Void Eels can now produce roe again.
King Salmon are now slightly easier to catch and have received a slight spawn rate increase.
Made major balance changes to SVE fish sale prices: butterfish (300g > 225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g).
Made several changes to SVE fish pond data.
Redesigned the summit entrance. Players can use their scythe/sword to remove glitched grass.
Redesigned the maple and oak tree area below Andy's house. There's now designated spots for spring onions. The onions no longer spawn in Andy's yard, dirt paths, or at the sewer gate (eww!).
Migrated SVE festival data from TMX to CP.
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Fixed an issue where:
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Shearwater Bridge events didn't correctly warp players after cutscenes.
The smaller desert configuration had incorrect tilesheet orders.
The island obelisk didn't correctly warp players back on Grandpa's Farm.
There was a missing tile on ???'s house when patched.
The special orders board was glitched in the year 2+ egg festival.
Pierre's stand wasn't illuminated at the moonlight jellies festival.
Players could walk back to the railroad via the track on Grampleton Fields before the landslide clearing.
Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline.
Snow displayed on fences at the island.
Puppyfish gave invisible lumber from their fish pond.
A small piece of fencing was glitched on the Grandpa's Farm sandbox layout.
Harvey's "afraid" 10 heart event fork froze the game.
Martin sold fall seeds during summer at JojaMart.
Water tiles were missing above the waterfall at ???.
Players could place furniture/objects in several character event areas in Forest West.
The Wizard had incorrect frame data at the ice festival.
The winter star festival froze if Alex was the players secret santa.
The vanilla Marlon, Gunther, and Morris would sometimes show up at the cinema when players invited their SVE counterparts to the movies, causing a duplicate of themselves.
Claire and Martin didn't attend festivals if they were in the theater map, despite players meeting the prerequisites.
Susan's 10 heart event added odd crafting requirements for some objects.
Players obtained Sophia's trade secrets benefit upon marrying her.
Intervention events weren't correctly patched.