Status update Feb 10th
Added 2017-02-10 16:40:37 +0000 UTC
As soon as I get enough time to work on GoT, I get a cold and have to spend half my days in bed. Oh well. At least I've managed to make SOME progress. Here's what's done:
- All levels have been meshed out except the boss chamber
- Cell 1 & 2
- Quicktime events. A keyboard shows up and you have to press those keys for something to happen.
- New monster: Glob Trap. Grabs players that walk over it and starts injecting them. Applying a debuff that grows in stacks until players break free using the new quicktime event system.
- New monster: Virus. This thing will pop out of the ground and attack players. It casts a debuff that grows in strength when affected players stand near each others.
- Mesh animator rescripting. I've changed large chunks of the mesh animation code to hopefully run better.
What's next:
- Cell #3 will feature some sort of platforming puzzle. I've made meshes for it, but still need to work out the details.
- Cell #4 needs a cultist boss fight. Suggestions for boss mechanics are welcome.
- Cell #5 needs to be meshed out and an intricate boss fight has to be made. You won't be fighting a big baddie, but it will rather play out as an event. Suggestions are also welcome here, IM me if you want more info about the setting. Revealing it here would spoil too much.
That's all for now. I need more cold meds.