SamuKata
jasx_games
jasx_games

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Status Report April 19th 2017

The third challenge dungeon is now mostly complete. Unless something major comes up during internal testing, it will be released to patrons for testing tomorrow.

Challenge dungeons differ from normal dungeons in that they're short gameplay-focused quests for 2-4 players. Emphasis is put on teamwork, and on harder difficulties,  you will be expected to bring a tank and/or a healer along. Dying on trash in a challenge dungeon will 90 sec to break free from (compared to 20 sec in story quests), but coop players can break you free after 20. If you die on a boss you'll stay dead until the boss is dead or the party has wiped. Should a party wipe, you'll have to restart the encounter. 

Starting a challenge dungeon will lock your difficulty until you abandon the quest. Only the host has to pick up the quest. Rewards will be given to all players upon killing the boss. Rewards scale with difficulty.

For those who aren't patrons. Here's a brief summary of the upcoming three challenge dungeons:

After the next patron-pretesting HUD, I'll get to work on the Defenders of the Realm outpost. Each day (stacking up to 3), they will offer a new bounty for one of the challenge dungeons. Completing this bounty might reward bonus essence, rare enchanting materials or weapons.

Happy playing!

Edit: BONUS Sountrack for Xlad the Impaler 

Status Report April 19th 2017

Comments

You're going all out! Love it!! :D

MinusFive


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