Let's talk campaigns
Added 2017-06-22 00:24:03 +0000 UTC
So I'm thinking campaigns could work like in hearthstone. Each campaign has n wings that have to be completed in sequence. At the end of each wing you gain a reward, with the final wing offering a bigger reward. Rewards will generally be experience, gold and
What's been implemented?
- Campaign browser
- The first 3 fights of the first campaign (though I'll probably make a tutorial campaign as well.
What needs to be done before moving campaigns to stable?
- Reward unlocks implemented.
- Another 2 wings for the first campaign, making 9 bosses in total and 3 rewards.
- Campaign support for coop.
- Monster scaling for coop.
Here's a list of the first 3 battles (if you don't want any spoilers, stop reading here):
- The Imps: You fight two imps. One imp really likes vaginas, the other one does not. When playing this solo, you'll want to kill the one most dangerous to your sex first. It's the first fight, so pretty easy.
- The Breaker: A breaker demon with the usual spells. The only thing you need to pay attention to is his charged spell which needs to be mitigated to prevent a large amount of damage.
- The succubi: Two succubi who cast a dangerous aura. Attacking while the aura is up will stun you and cause you to take additional damage. For 1 turn after the aura fades, the caster takes double damage. Use this to your advantage.
I need another 6 bosses, so ideas for fun boss mechanics are welcome. I'd also like to implement passives and arena passives, to change up the gameplay drastically for each boss!