Status Update
Added 2016-05-10 22:03:07 +0000 UTC
First off, pictured above is the new UI for the browser. It now uses websockets to be able to update while you're playing! You may notice the following things:
- The icons on the bottom are the menu buttons. There are curently: Map/Quests, Inventory (will later be used for weapons), Crafting (will initially let you craft new thongs, later will also let you craft enchants), and thongs. The thongs button will show the icon of your currently equipped thong.
- On the bottom right is your currency. Pink bottle is essence, which will be used in crafting. Money is more of an RP resource that can be used in quests later on.
- Coop invite and party management will be similar to before except you'll see when the HUD is querying SL and more details if the coop invite failed.
- Difficulty is the same as before.
- The little bar on top of the main menu is experience of your currently equipped thong.
Here's a list of things completed since the last post:
- Created the core functionality and websockets for the new UI
- Completed the map browser of the new UI. You can now search for a completed quest by name, which will come in handy as more quests are added. The map explorer now uses canvas which means the world map can be animated!
- Updated a lot of XOBJ code in order to speed up code. Levels now use DB3 which is a lot less memory hungry than DB2. It also makes level creation a lot smoother as you won't have to worry about making the DB0 cube the last prim.
- Fixed some HUD graphical issues.
- Updated most of the old levels to work better and provide up to date info with the new HP regeneration system.
- A friend of mine is experimenting with an MMO style Game of Thongs thing for their sim. As such I've added a few methods that allows you to play with more than 2 players. More than 2 players will however not be supported by the official quests, and are more of a thing sim owners or modders might want to try.
- Gold is now open sourced. This means there are standard methods you can use to get/add/subtract gold from a player freely. I already have a timegated currency (essence) which will be used for anything that can be traded. Gold will as such be an RP currency which can be used by level creators to add things like potion vendors, bribes etc.
- Improved the missing level message to say that the level is likely locked to patrons, and to become a patron to beta test it.
And here's what needs to be done before the next release:
- Add quest progress page.
- Add thong collection page
- Add thongsmithing.
- Add HUD tutorials for new players.
- Test play the new quest some more.
Enjoy!