GoThongs 1.6 & FQ Status update
Added 2019-04-02 14:26:05 +0000 UTCFirst off, check out the new patch notes over at Toonie's patreon:
https://www.patreon.com/posts/gothongs-1-6-25724430
It's been a while since the last update, March was a busy month since I got a couple of GoThongs commissions. But I've spent a few days working on FQ, and a chunk of the commission money will be put towards art for FQ.
One thing I want to do is have mod-designed world containers. This basically means when developing a dungeon, you can create template kits for things that could be found in world containers. The first one I'm working on is a bush of harvestable berries that can drop a random amount of berries. These can be eaten outside of combat to restore all your mana. But it could also be used to create a chest specific to a dungeon. Like chances of finding pearls in a chest might be larger near a beach, and chances of finding a whip might be more common in an arena.
Previously there was only a player action system, with actions tied to a player. That's why this week I implemented a game action system. This unified system will make it a lot easier to develop and extend features that affect the game itself, such as doors, teleports, world containers, encounters etc. And they're also required for NPC dialogs to lead to quest offers.
I've also implemented a basic NPC dialog system and set it up to trigger when you start the game in Yuug port.

So what's left to do before the next beta?
- Finish up the world container system (should be done today)
- Add 2 new types of monsters that you'll encounter in the first dungeon.
- Add a quest designer to dev tools (this will likely be the biggest timesink)
- Design a boss fight.
- Make all this stuff work in online coop.
I'll work as hard as I can to get a beta out this month.
As always, a big thank you to everyone supporting this game!