Suggest some interesting actions!
Added 2019-08-21 20:05:24 +0000 UTC
I'm working on new actions and spells for FQ right now, since the next update will have . I thought why not get the community involved?
Here's my plans for unlocking spells and such:
- Each character has 6 spell slots. (Not counting attack, arouse, and items)
- The first 3 spell slots and spells are automatically unlocked as you level up to level 3.
- The final 3 spell slots unlock at levels 4, 7, 10.
- Can be learned at a scholar or from quests, manuals found in world etc.
- You can also swap your active set around at a scholar.
- I plan on adding passives later. With a total of 4 passive slots for each player.
Here are a few actions I'm working on adding in:
Warrior
- Masochism: Restores 10% of your max HP and adds 1 arousal. Counts as a damaging effect.
- Injury to Insult: Deals 7 physical damage to all enemies taunted by you.
Monk
- Meditate: Restores 1MP immediately and at the start of your turn for 5 turns. This effect is cancelled when you take damage.
- Low Kick: Knocks all enemies down for 1 turn, dealing 8 damage and interrupting them.
Cleric
- Reserection: Restores a defeated player to 50% of their max HP. (Long cast time, high mana cost)
- Penance: For the remainder of your turn, your healing effects do damage instead.
- Radiant Heal: Restores 15 HP to all friendly players. (Cast time, high MP cost)
Tentaclemancer
- Infusion: Adds mana to your target, but also arousal.
- Grease: Reduces the AP cost of your target's next 3 actions by 2, but causes them to generate arousal on the caster.
- Slime Ward: Places a slime ward on your target for 3 turns. If the target reaches max arousal, the ward solidifies and grants the target invulnerability for 2 turns.
Rogue
- Hidden Flask: Restores 3 HP immediately and at the start of your turn for 2 turns.
Elementalist
- Earth Shield : 2 MP, 2 CD. Shields a player, reducing their damage taken by 1 from all attacks, and increasing your healing done to them by 1 for 2 turns.
- Choke : Interrupts a target and does elemental damage.
Generic (All classes)
- Low Blow: Does heavy damage and interrupts. But is on a cooldown.
These are subject to change, and might not make it into the game. But it'll give you some information on what's going on in development right now.
Want to suggest your own actions or passives? Leave a comment here or on GitHub!