Testers needed on the dev branch!
Added 2021-06-25 02:46:24 +0000 UTCAfter a lot of work, the dev branch should be prepared for alpha testing!
Stuff to try:
- New quest in yuug city: A tailor just west of the park now needs your help.
- New outdoor zone: Yuug portswood west. After completing the sharktopus quest, you can take a boat from the western end of portswood isle.
- New quest: Find the enchanted anemone Anem'ogus to unlock waterbreathing, opening up a new area within Portswood Lake.
- New quest: Find the innkeeper Eris north of west portswood, and help out the Sharcanists.
- Transmogrification. Unlocks after helping the Sharcanists.
- Waygates. Spend Sharkanium to open up fast travel points.
- Books!
- Mini map!
- Non-equipped usable items now need to be used from your inventory to save action bar space.
- You can now export save games and characters to disk. Online players can export their own characters.
- Loading bars will now show for both you and the host in online games.
- Custom pronouns
- Shops can now procedurally generate stock
- [EXPERIMENTAL] You can now modify the base game using the devtools. Use with caution, and back up often.
- You can now upload and share mods to a built in mod repo.
- You can now set a gender preference for random battles. For an instance if you only want to fight males, you can set it so only male enemies will be generated if there's at least one male enemy available to the encounter. Does not affect pre-built NPCs such as bosses.
- RP texts can now be multi-line. Use responsibly!
- You now regenerate out of combat while passing time.
- Arousal is now capped to max_arousal-1 out of combat. And out of combat damage can no longer bring a player below 1 HP. This will allow for traps and flavor items in the future.
- Added support for meta-key instead of control (I don't have a mac so I haven't tested if this works).
- Difficulty now affects enemy levels instead of being damage multipliers.
- Shops now regenerate stock if the player gains more than 3 levels since it was last generated. In addition to being time-based.
- Armor damage reduction should now be a bit more clear.
- Treasures in procedural dungeons should now prefer edge rooms.
- Added a custom cache for the main game mod so it's only downloaded when it's been updated. This is because the main game file is already nearing half a megabyte.
- Added dom/sub, gay/het sliders to characters. These can be tied to conditions to tailor content to a player's preferences.
- A scruffy bar patron now frequents most bars in Yuug. He might tell you rumors about quests you've yet to do!
- Added the ability for mods to tag fetishes, and allowing players to toggle those in settings.
Fixes (that I can think of):
- Door icons should now scale properly
- Fixed an issue causing loot to disappear from containers in netgames when not looting from top to bottom
- Size tags for genitals now automatically add the base genital tags (only affects the main game, not the devtools). Ex: Adding big_breasts now auto adds breasts.
- Fixed an issue causing conditional encounters to be permanently blocked when visiting the area while conditions aren't met.
- Speech bubbles no longer create unclickable zones.
- Fix for DM tool to toggle battle not letting you turn off an ongoing battle if there are no enemy players.
- Added fix for exploration dungeon bars not updating properly in the quest log.
- Fixed an issue causing vendors to show up that shouldn't be available to the player.
- Fixed a memory leak with particles.
Give it a try, and report any bugs you find on the discord, here, or preferably the github. I'd like to find as many as possible this weekend, and hopefully move this to the main branch next week!