FQ b61 Release - Waygates
Added 2021-07-03 16:15:57 +0000 UTC
The dev build has been moved to live.
Major features:
- 5 New quests
- Added waygates across the map which can be activated as fast travel points
- Transmogrification, make your gear look like other gear you've collected.
- Mini map, giving you a slightly better dungeon overview.
- Added a mod repo to share your mods. This is tied to your JasX account.
- You can now set gender preferences for generated enemies.
- Added fetish tags for modders to tie their content to specific fetishes, allowing players to turn these off if they don't like them.
Minor features:
- A scruffy tavern dweller can now be found in most taverns across the world. He'll give you tips on where to find quests and things you haven't done yet.
- You can now skip the tutorial quest.
- Added a books system.
- Non-equipped assets now need to be used from your inventory instead of action bar. This is because the action bar was getting hella cluttered out of combat.
- You can now export characters and games to disk.
- Loading bars now show the host's loading bar as well in online games.
- Added support for custom pronouns if you don't like the built in ones.
- Shops are now able to have procedurally generated stock.
- You can now modify the base game using the devtools [Experimental, back up often]
- Combat texts can now be multi-line.
- You now regenerate out of combat.
- Out of combat damage is now capped at max_arousal-1, and HP to min 1. This allows for damaging/arousing effects to be used out of combat.
- Experimental support for mac.
- Difficulty reworked to offset enemy levels instead of a flat damage change.
- Clarified armor damage reduction.
- Added heavier caching for the main game so you don't need to download the game file every time you launch it.
- Added dom/sub, gay/het sliders to player characters. This can be used for conditions later to tailor content to players preferred playstyles.
- Respawn timers now start when starting an encounter rather than finishing it.
- Added a trap system. The south forest quest has some that you can try.
- Inspecting a character now shows your proficiency vs their avoidance in each stat. A green positive value means you have a higher chance of hitting and will do more damage.
Bug fixes (that I can think of):
- Door labels should now scale correctly.
- Fixed an issue causing loot to disappear in netgames unless looted from top to bottom.
- Base tags for genitals are now auto added in game. (For an instance, tagging big_breasts without also tagging breasts would not have detected character breasts).
- Fixed an issue with conditional encounters.
- Speech bubbles no longer cause unclickable zones on the UI.
- Fixed DM tools not allowing you to end a battle if there conditions for starting a battle were not met.
- Added a fix for exploration bars not filling as they should.
- Fixed an issue causing vendors with unmet conditions to still sell to players.
- Fixed a particle memory leak.
- Fixed some issues with status effect tooltips.
- Fixed an issue with the RP editor creating bugged texts. You may need to launch your mod and hit ctrl+S to fix it for your mod if you have RPs.
- Fixed double spawning player markers
And probably other stuff I've forgotten to log.
In the next update I'm considering making a "group finder" of sorts. Basically a little built in chat room that allows you to talk to other people playing, setting sexual preferences, and messaging other players that you want to play/roleplay with. Let me know your thoughts!