FetishQuest - Penal Guild Update (b102)
Added 2021-10-27 01:57:50 +0000 UTCThe update can now be played on the live branch.
Major Features
- New quest line: Penal Guild. Seek them out in the east section of Yuug Sewers!
- New spooky quest in west portswood.
- Group finder: Click the icon at the bottom right of the screen to look for online games.
- New quest from Foyash, unlocks a new standard ability to get more info about your target.
- New spells and monsters.
- The old guild spells are now available to all players. But each guild now gives a class a unique spell. Necro: Elementalist / Tentaclemancer. Church: Warrior / Cleric. Penal: Rogue / Monk.
- Armor has been overhauled. You now see a total damage reduction from armor stat on each player. And beasts can now have an armor stat.
- Multiple classes have had default abilities replaced. Especially rogue and tentaclemancer.
- Most quests have had their EXP rewards significantly increased.
- New art for the female panther bandit.
Fixes and tidbits:
- Added extra compression to mods to shorten them.
- Uploaded mods are now separated by branch (dev/live)
- Editing a player will make it persist until manually deleted.
- Editor now has two buttons in the linker. Library and unique. Library picks an asset from the library, unique creates a unique asset only visible in that table.
- Added a cheat sheet window to the mod tools
- Added a notepad to mod tools.
- Wrappers can now be attached to assets. Now you can mod in armor curses and such!
- You now gain a rested EXP bonus when you sleep
- Battle starting and ending should freeze your viewer less (still work to do)
- Online game invites will now always open the join game window when pasted into the URL bar
- Base HP reduced, but also damage taken due to the armor changes.
- Stamina now gives less HP
- AP regen from agility reduced.
- Enemies will now regenerate AP based on their power stat. This makes multi-enemy fights easier while soloing, and bosses harder while in multiplayer.
- You now start a fight with AP equal to your agility.
- After breaking free from bondage, you now gain 3 rounds of bondage immunity
- Default game volume is now 30% instead of muted
- Team effect icons are now smaller
- Player effect icons now show the caster
- Added support for crits for some abilities other than attack/arouse.
- Unequipping armor in combat is now cheaper, yay!
- You can now tie events to game actions in encounters to make fancier encounters. This also means you can override the default party defeated action, making something else happen than taking you back to start.
- You can now shift-click to sell whole stacks.
- Added crypto donate links (in case you're not a fan of patreon)
- Added a way to limit the nr of monsters in the encounter generator.
- Improved the way the generator calculates enemy power.