LKS Lamborghini Diablo Widebody
Added 2023-07-27 17:59:12 +0000 UTC
Car numero 3 out of 4 for the planned ones this week, the widebody edition of the more subtle Diablo i released a while back.
EVERYTHING is technically the same (physics, sounds, etc.), with the only couple differences being:
- Stance (as in the wheels sit further away from the center of the car...not mad camber).
- The wider bolted on arches (keep in mind, the uvw map of the car has slightly shifted around on some parts to accommodate the new arches, so if you made a livery for the previous car, it might not be a copy-paste type of situation, at least not without some tinkering) .
- Added extra LEDs (EXTRA C) inside the headlight (thought it would give it a more Japanese tuner vibe but technically speaking if you don't like it you could hide it with a piece of code?script? in the ext config).
- I'm not sure i had it on the previous version but now this car has blinker sounds BUT...they play outside the car too so that might be an issue ill likely never look into π.
- One orange looking skin has underglow/neon added to it (EXTRA D) if you wanna go full ricer mode.
- Back when i was working on this car, atomic heart came out, so as a little personal thing i made a special atomic heart livery, its simple af (literally 2 stickers, one on the body and the other on the engine number plate) but it pushed me to add a separate normals map for the body to have a more 3D look to it without having to waste resources making proper 3D models that swap depending on the skin) technically, now youre able to add 3D looking wraps using a normals map that works for the body.
P.S.:
i made this mod right after the release of the other diablo so don't expect any actual improvements in anything at all, it was just a slap-on arches job.
i HAVE NOT touched it since, i didn't improve on it, i didn't correct any issues, hell...i dont even know when was the last time i actually drove it.
i figured it would be best if i just release it in its current state, rather than let it gather digital dust in my massive library of unfinished/never started projects.
Aight that's it, ill be back tomorrow with the last car of the week (likely gonna be a beta release since I'm quite literally a clown π€‘)
