Alright, heartbeat is at maximum, breathing hard, excitement through the roof, but we're finally there !
After years of being exclusive to Windows, OCCT v14 is now available in alpha version for Linux !
This is the culmination of 3 years of hard work, rewriting slowly everything to be cross platform.
The best part ? All of your tests are cross-platform ! Even 3D is supported, and native.
For a TON of reasons :
Want to overclock your memory without corrupting your OS ? Make a bootable Linux USB stick and test away !
Server people were left in the dust. Now, you've got a complete suite available for your testing needs
Linux tinkerers will be able to test their setup without messing up their A/C by opening the windows
We support STEAM DECK and that is FREAKING AWESOME
Supporting steam deck means having a Steam release of OCCT in the future !
Finally, we support testing those crazy H100s cards used for AI/Crypto training. Yep, for real.
We kept the app SIMPLE : a single-file deployment fully portable. Make it executable, double click, launch.
We did not want to support all the numerous packaging options on Linux : we don't have the workforce to support the myriad of snap/flatpak/rpm/deb/... formats and their shenanigans. So we kept it simple !
Also, we do NOT require root permissions to run ! You're free to run as a regular user.
You'll get less sensors, especially on the CPU side, not much we can do, but we did our best to avoid that pitfall.

See it in action : https://www.youtube.com/watch?v=N7oi-wkVXb4
Speaking of sensors, we had to come up with our own Monitoring engine on Linux. It is both very young and kept simple. Most notably :
We sticked to major components monitoring ( CPU, GPU, and what is exposed through hwmon )
Our goal was to support relatively recent hardware ( Intel 10th gen+, Ryzens...)
Not saying older hardware won't work, but probably more limited
Coming up with a sensible monitoring engine is TOUGH, and we'll need more time to do so. it made 0 sense to make people wait for Intel 6th gen support for monitoring for that release though, so we decided to launch as is
We have plans to improve it in the future, and maybe even more coming up
Every part saw a rewrite of some sorts :
CPU and Memory were ported to Linux
Linpack was updated with a Linux binary
3D adaptive was rewritten in UE5 and packaged for Vulkan support ( NATIVE under linux !)
VRAM and Compute were ported and are still OpenCL based
3D standard was not portable and thus is discontinued from v14 onwards
Power was switched to 3D adaptive - Extreme preset
As we every alpha release out there, it is currently exclusive to Patreon supporters.
When we reach beta stage it'll be available to everyone - and then later on, to just about everybody :)
If you didn't get it from that message, i'm both over my head and overexcited with this release.
Go to https://www.ocbase.com
log in your Patreon account
Download the Linux edition
Make it executable
Copy your license file in the same folder as the downloaded file
Start and melt your 5090s 12VHPWR connectors under Linux ! Yay !
For steam deck, follow the same steps, but on Desktop mode.
Steam page is coming very, very soon :) Working on it !
J Spiritwolf
2025-10-31 20:41:45 +0000 UTCŚwiat Linuksa YT
2025-03-01 14:40:06 +0000 UTCMorrdeath
2025-03-01 11:43:12 +0000 UTCAdrien Mercier
2025-02-19 15:09:30 +0000 UTCRosen Dimitrov
2025-02-19 15:03:13 +0000 UTCXeon_1
2025-02-18 16:18:33 +0000 UTCAaronage
2025-02-18 09:20:37 +0000 UTCLethos
2025-02-18 09:18:35 +0000 UTC