SamuKata
Shineku
Shineku

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Dev Progress!

Hello everyone! Shine here and i'm want to share latest project development progress. With video ofc (As always it will be process to 1080p some time).

Changelog:
-Added cloth equip/unequip sound for leather clothes, default clothes, shoes.
-Fixed bug where default tracked quest isn't marked in journal when new game started.
-Twintail event in shooting range will not be abandoned automatically after girl exit from range and will be stored in quest journal.
-Added UI sound type (system ui, game ui for different sounds).
-Added global music handler for playing UI sounds, action music themes, background music themes, ambient music themes, short sounds. Old music handler bugged and sucks.
-Added customization color picker sound (begin/done).
-New music handler Improved, old music handler removed completely.
-Added theme switch logic.
-Monsters fight theme changed.
-Fight theme will be smoothly blended depend on fight state: Begin - when monster triggered, loop - when fight with 3+ monsters, end - when monsters defeated.
-Added music and girl voice time blending (For example, sometimes music action theme can't play until MC's quote is done).
-Quest state check method updated due to the update of the quest system.
-Shooting range theme volume decreased on 25 db.
-Added sounds for zombies.
-Added two end fight quotes for MC.
-Fixed bug with blending music theme between theme states.
-Fixed bug where girl aim animation continues during looting.  
-Enemies death redesigned. The dead body is lootable. Death body will be disappear if it's looted completely.
-Added Wallet and Large Wallet (Gives random amount of money after use), Infected DNA items and can be acquired from dead bodies.
-Added zombie H Sounds.
-Fixed bug where dead zombie can change it's state if another zombie started H scene.
-Added disable monsters H Sound option to options menu.
-Fixed bug where some zombies after the start of H scene could go towards the girl endlessly.
-Added dynamic level popup. Level popup will be triggered when you receive exp or up level and will be stylized depend on what type of exp/level was increased.
-Added Survival, Reputation, Lust exp/level to exp system.
-Added "rep" and "lust" console commands for increasing current type of exp.
-Added procedural/mecanim animations for level popup.
-Added available skill points widget to level up popup if survival level increased.
-Added "open skill panel" hint to level up popup if survival level increased.
-Added exp increase sound.
-Added level up sound.
-Added exp queue system. If the girl in battle, cutscene etc - received exp will be stacked until certain conditions will be met (end of battle for example) and issued after.
-Fixed bug where level up theme interrupted by fight end theme.

Comments

All these bugs are already fixed.

Shine

Hey. Love your game but I have issues I found out recently to report. First, you increased the difficulty compared to the previous version A BIT TOO MUCH. I just nearly emptied a FULL MAG! (short of 3 rounds) in one of the camp zombies head and that did the trick. THIRTEEN! They used to drop in 4-5, now it's two third of a 15 rounds mag. Overkill much? Then I have a huge issue with save system not working as it should: I hit Save and Exit and when I came back, ALL MY INVENTORY WAS GONE! No more ammo, no more Healing Items, Restorative Herbs (I put my ass on the line collecting these!) and all the Metal Parts had gone POOF too. Oh, and my money too by the way. I find this mildly annoying as now I have no healing items, no ammo and no money to buy some from Adriano if I wanted to. And since even the metal parts are gone, I can't even ask Charlotte to craft me some either. So I can't defend myself, only run if I get spotted by the couple of zombies I didn't kill yet. ANd if it's one of those red runners, I am basically a walking onahole. By the bye, what's with those? They can't even die can they? They don't even fall after a full mag of headshots, they run faster than you, and are extra hard to fend off if they catch you. And when, not if, they do, they shave off so much of your health that you are left hurt and limping afterwards. Can't even RUN away because "It... hurts".

Ludovic Otto

This is by far a new kind of games! AAAA categorie! can't wait for the release! 0.4 was tooooooo short! but the girl is damn cute!

I want to know where is the archive location

The change log is very impressive. Looks like you are putting lots of effort.. Cannot wait to have another go when the new version is out. Keep up the great work :)

Opticon Studios

I saw that when you kill zombie you gained experience. But when the 3 zombie spawned and you killed them you didn't gain experience. ?

Opticon Studios

Keep up the good work! Next update looks really promising.

in do

Well done, I look forward to your better work

Not ready yet.

Shine

when is the demo version pls

Dreams

more and more progress, nice!

Pibulsongkhramz

Last dev update does this mean we are getting new version soon 😀😀😀😀😀

Joshua


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