SamuKata
Shineku
Shineku

patreon


Dev progress and about the next update!

Hi everyone! I'm almost complete 0.5a version, it will be available at the end of this month or 2-3 October (If the build testing will fail etc).

The next update will be not a content update, It will be a stable, playable version with huge amount of core changes, bug fixes, appearance, sound improvements, new systems and much more.
Now I have the ability to release updates frequently, many of my new systems are modular.

---------------------------------------------------------------------------------------------------------
Latest changelog:

-Existing locations renamed and added some new. Current locations: Survivor Base Camp, Base Camp Apartments (Girl aparts, in progress), Crystal Lake Camp (Forest level), Crystal Lake Sewer (Underground facility), Adriano Apartments, Twintail Wench Range.

-Updated level loading logic depend on level in loaded save.

-Fixed bug where camera do somersault when girl entering some location.

-Added stored items/weapon for Twintail Wench Range. If game were saved there, stored items will be saved too and returned to inventory when the girl will leave the range. Temporary Items obtained in the range will be saved with inventory and deleted when girl leave the range. (Temporary No bug but feature: Saved weapon, when girl exit from the range will be returned with full mag (Update with weapon upgrade system will fix this, because weapon instance will be saved with full parameters include mag ammo amount))

-Fixed bug where Adriano model standing disabled if game were loaded in Adriano Aparts.

-Added popup with current location name and dangerous. Popup will be triggered when girl enter some location.

-Added animation for location popup.

-Added sounds for Safe/Dangerous location enter.

-Fixed level init bugs if game were loaded in Crystal Lake Sewer location.

-Added loading for level transition config parameters when game is loaded in location with override parameters (Camera distance lock, sprint lock, camera draw distance, lightning etc).

-Fixed AI safe zone code. Enemies now can't enter safe zones.

-Legacy gallery renamed to Gallery again.

-Fixed known bugs in gallery, old scenes are available.

-Updated sounds in old gallery scenes.

-Added delay for some girl H sounds. 

-Added repeat prevention for girl H sounds.

-Added quest pop up where any quest completed, but not finished. (Some quests required to talk with npc for finish it. If this quest not tracked you may not notice when complete it).

-Quest pop up now displays current quest state (InProgress, Completed, Finished) instead fixed (Received, Completed).

-Added dialogue for Adriano when hunting quest completed.

-Fixed bug where main menu music theme continues to play if loaded level doesn't have a background theme.

-Added dialogue with Charlotte when Metal Scrap quest is completed.

-Gained lust amount in dialogues now depend on lust requirement for current choice. Formula (100 + (50 * lust level requirement for current choice))

-Added missing branches to all new dialogues.

-Fixed shotgun description in weapon shop: "Hand reloaded cringe-gun" -> "Pump action shotgun".

-Fixed shotgun damage information "{damage}" -> "{damage / pellet (pellet count)}".

-Added dialogue with Adriano leading to quest in Crystal Lake Sewer.

-Added Game Save Progress notification popup.

-Added Fade animation to game save notification popup.

-Now game can't be saved in battle, in non-game loop scene, if another game save thread in progress, if game save in cooldown (Spam/Key sticking protection), in dialogues etc.

-Save notification popup will be triggered when a game save button pressed (F5 by default) and show notification message: game saved or why the game can't be saved.

-Save notification will be colored to green if the game is saved, red if the game can't be saved.

-Fixed bug where GetLastSaveFile function returns save-screenshot file name and the game doesn't load.

-Game over will be triggered immediately where girl is defeated (Temporary solution until update with improved game over).

-Game over screen now offers return to main menu or load last save.

-Fixed a bug where the cursor was disabled when exiting to the main menu by pressing "ESC" just after death.

-Fixed a bug with girl's H animation, when the girl completely defeated by enemy.

-Now If after game over there are monsters around the girl, they will also take turns fucking her until queue is end.

-Fixed a bug where returned to spawn zombie (after H scene with girl, entering to a peaceful zone etc) can't see and hear the girl.

-Game over screen redesigned for watching things after.

-Loading screen redesigned and displays loading progress bar instead static text "NOW LOADING...". 

-Build version now displays in main menu instead loading screen.
--------------------------------------------------------------------------------------------------------

Thank you so much guys (and not guys) for your support and patience, this update took very long time and make me nervous, It will not happen again.
Also you can join my discord server.

~Your Shine. Peace.

Dev progress and about the next update! Dev progress and about the next update!

Comments

Now this plays like an above-average 3rd-person action shooting game. Suggestions to make it a even better one: equipment upgrades such as a larger ammo bag, weapon upgrades/parts, weapon/ammo related skills, etc. And of course more weapon/equipment variety is very welcome.

yghpy

That'd be nice to add. Like in NanoCrisis, birthing zombies could lead to death.

Ludovic Otto

Where did you read that you will be pregnant?

Tri Gard

nice gonna be pregnacy and influace in future

VirusLTU

Thanks, I didn't notice this typo.

Shine

it's pump action, not pomp

darkinidy

at the end of this month or 2-3 October (If the build testing will fail etc). :)

The release date plz :(

Shine is our lord and saviour you can’t prove me wrong

Joshua

Good


More Creators