Too Much Light v0.5b (Maximum) (FIXED)
Added 2021-12-05 13:56:57 +0000 UTCHello everyone! It's Shine and I'd like to share the v0.5b demo build with new costumes, boss fight, new head accessories, cumflation system and adult animations with boss.
!!! This version is fixed and contains new costumes and no keybind bug !!!
Alternative Download link from mega
Next few updates will be new H scenes (I need more practice with animations), H scenes gallery and cloth customization save.
========================= Build notes ==================================
Boss encounter available without quest, you can just run it by interaction with metal door.
(Quest and boss reward will be added later in the gameplay update (v0.6))
You can trigger cumflation system by "fill" console comand. Use "help" for more.
New costumes available with "clothset" command.
New acessories available with "headdress" command.
This is my save files (Link) you can use it for quickly explore new content:
•Open this folder "C:\Users\{UserName}\AppData\LocalLow\Shinekuku\TooMuchLight"
•Rename "Saves" folder to "BackupSaves (or any name you want)" and place my "Saves" folder instead.
Clothes customization in 0.5b can't be saved too,.
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Oh and also.. some animations may not be perfect due to the fact that I use monster models from stores. They have a bad rig for nsfw animations (And I can't edit it because it will broke original animations). In the future I'll order my own models and animations will be much better.
Thank you so much for your support ! If you have any questions, suggestions etc you can join my discord server
Comments
试下使用VPN修改IP
Dreams
2021-12-14 07:05:06 +0000 UTC南 靈
2021-12-13 14:24:53 +0000 UTCHello, thank you so much, stay safe <3
Shine
2021-12-10 06:50:15 +0000 UTCHello, Shine. Glad to see you updating the game. There are many interesting new features added. After playing for a while, I found a few bugs and some small places perhaps we can polish up. I have listed them below. Skills: [Bug] Retreat is available right at the beginning of the game, even if you haven't unlocked it. [Bug] Evasion 3 doesn't have text (I guess). So when you hover over evasion 3, it will show up as the last skill text you viewed. Quest and NPCs: [Suggestion] When choosing the "About the job" dialog option before the job is finished, there is no feedback, as if the player didn't click that option. Perhaps letting the NPCs respond with some simple quest instruction will avoid confusion. [Maybe bug?] Not sure how to enter the Adriano sucking scene. Is it in the current version? Interface: [Bug] The rightmost grenade in the shop doesn't trigger the buying option [Suggestion] Add an interface showing character status, like health and stamina points, exp/lust/reputation progress… [Suggestion] Add a text/voice message when failed to collect item due to full inventory [Suggestion] The help[H] menu doesn't show some keys, like skill trees[K] and roll[space] Load/Save [Bug]: Start game, go to the range, pick up a scar, walk out of range. At this point, you can't use the scar anymore, as intended. But, if you save game, load game, a scar will show up in your hand, even if you are not in the range and haven't purchased it. [Bug] Clothes reset/shared inconsistently across saves. I'm not sure if it's intended to share clothes across different saved games. But right now, it's inconsistent. Start game A, get a few clothes, put on the clothes, save game. Then, start another game B. You will find all the clothes from the game A, except for the ones your game A character wears, are available in game B. [May bug?] When choosing load last save after game over, it may not load the right savefile. Start game, save at savefile-1, play for a while, save at savefile-2, play for a while, overwrite savefile-1. In this case, load last save will load savefile-2 rather than savefile-1. Balance: [Maybe bug?] Traps require too much stamina to break. When you are in level 1, you can't escape from a trap. Maybe reduce the number of actions needed for a trap, or reduce the speed that progress bar decrease in a trap (a trap probably isn't going to push back as hard as a zombie) [Suggestion] Once you unlock recovery, you will never get killed by non-boss zombies. Even if the character is surrounded by enemies, the time of "doing the thing", getting up and then grabbing again will always be longer than 5 seconds. So you will always regenerate to 30%. Maybe change "not taking damage" to "not being attacked". [Maybe bug?] The chests will regenerate, but the enemies doesn't seem to. It's good that we can grind resources, but I hope we can also grind exps. If a player have a hard time passing the quest, he may still grind a bit, rather than have to start another playthough at lower difficulty. Generally, I think it's better to let players progress at their own pace. (Not every enemy needs to regenerate, you can have only a few outlying points regenerating to reflect the area was cleaned up.) H-scene: [Bug] On rare occasions, when the character narrowly escapes the H-scene, the H-scene will play as the zombie doing their thing alone, and the character standing still as normal besides the zombie. I haven't found a way to reproduce the bug reliably. [Bug] When you have one legless zombie pinning the character and another zombie initiating the H-scene, the character will not be in the right location during the H-scene. [Bug] Sometimes, multiple zombies can start H-scene simultaneously. [Bug] Sometimes, the weapon will be hidden after the H-scene. Wishlist: [Suggestion] I like detective pantyhose. However, they are automatically taken off in the H-scene. Can we get an option to keep the clothes on? [Suggestion] Not high priority, but it'd be cool if we have a special skill tree that is only accessible after the lust level reaches certain thresholds. And under that tree, maybe we can design skills that help the character "get back up" after H-scenes. For instance, (i) Reduce the stamina required to stand up. (ii) P% chance to instantly kill the non-boss enemy engaged in the H-scene after finishing. (iii) Increase the damage for N seconds after the H-scene. (Like Claptrap skills in Borderlands pre-sequel, in some sense) [Suggestion] The five-wave zombie fight in the sewer is the first climax of this game. It may be interesting to use this fight to foreshadow the boss. Like letting the boss make some noise right before every new wave start as if the boss is wakening/alerting the zombies lurking in the pipes. Lastly, I hope you are doing well. I, too, was not up to my best in the last few months. I know the anxiety and self-disappointment one has to overcome when picking things up. I wish to tell you that it happens to many of us. And it is totally understandable.
Magos Delar
2021-12-10 00:13:31 +0000 UTCI tried to download this file with google drive. But whenever I clicked a button 'download', the error message was happened. That message is "Access denied. You haven't the authority of this file. Refer to google doc 10-3k bla bla...". I can't download file and don't know the reason. If you know the clue about these problem, could you tell me?
vanillar icecream
2021-12-07 16:08:16 +0000 UTCgoogle link unavailable
VIGL
2021-12-06 18:43:14 +0000 UTCPreviews will not contain new costumes, H scenes, dev console etc. (c) Shine
Trav The Prayer
2021-12-06 14:49:28 +0000 UTCOk
darkinidy
2021-12-06 10:50:17 +0000 UTCwhats the difference between maximun and preview?
Dreams
2021-12-06 08:28:23 +0000 UTCJust updated to fixed version.
Shine
2021-12-06 08:23:19 +0000 UTCMega link unavailable
darkinidy
2021-12-06 08:22:10 +0000 UTCHow to get the boss scene?
Domer10
2021-12-05 18:54:19 +0000 UTCIs there no new H scene for ordinary zombies? I only saw one boss scene.
CharAznable
2021-12-05 17:31:46 +0000 UTCWith boss.
Shine
2021-12-05 16:59:24 +0000 UTCIs there only one H scene after being knocked down by a zombie? Isn't this the same as the last version? Or did I not find out?
CharAznable
2021-12-05 16:43:48 +0000 UTCNo new costumes in the console bug found. Facepalm.png. I'll fix soon.
Shine
2021-12-05 15:32:38 +0000 UTC