SamuKata
Shineku
Shineku

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Dev Progress!

Hello guys, here just a latest changelog and showcase of some new things.

Some things looks weird and unfinished because it's weird and unfinished right now!

Latest changelog:

- Added c^^m drip routine for the girl. C^^m inside her will disappear over time.

- Added an inventory for the quest items.

- Base dodge speed increased, dodge cooldown decreased for better dynamics and less invulnerability frame.

- Dodge dynamic distance now depends on the girl's current movement speed. If she’s running or sprinting, the dodge distance will be increased on 1/3 current ms magnitude.

- Fixed animation delay between dodge and run, now the girl can start running immediately after dodge for more smooth control.

- Added intermediate animation between dodge and idle state. If the girl doesn't move after dodge she will play this animation.

- Fixed a bug where the girl’s head IK works while she’s dodging.  - Added tentacles 3d model and rig for it. Ready to animate :wink:

- Fixed a bug with metal scrap init item logic.

- Fixed a bug with "Load last save" button, now if 0 available save files it will load main menu scene instead error raising.

- Fixed a bug with the girl event collider interaction.

- Added exeption handling for shooting friendly targets, now the girl can't attack some npc.  - Added inventory for the clothes (full UI and Logic). Now clothes inventory have limited unlockable slots.

- Clothes inventory and customization removed from "C" customization panel and added to "Tab" inventory.

- Fixed bugs in customization menu.

- Cloth instance now has Condition (durability), rarity, armor, description.

- Fixed a bug where clothes can randomly disappear from clothes inventory.

- Fixed exploit with grabbing all difficulty-based costumes by starting new game on each difficulty.

- Added "Done" button for color picker.

- Added "Drop" function to the clothes inventory.

- Added hunger consequences. The girl can death if she is hungry a long time.

- Added new costume "Lady Night". Contains: Necklace, Corset, Gloves, Thongs, Stockings.

- Added panty for the "Hot Maid" costume.

- Added different 3D models of canned food in the one style for the food merchant.  - Added rarity and descriptions for the costumes.

- Bunny Ears moved from "headdress" to "clothset". The same for Hot Maid Headband. Headdress now contains only acessories without costumes.

- Fixed vertex weights of the new clothes.

- Added customization setup for the new clothes.

- Quest  “Hunting basics” now counts zombies only from Crystal Lake Camp.

- Fixed a bug with incorrect counting remaining wave event zombies.

- Added a food merchant.

- Added a food shop.

- Fixed a bug where escape from crafting window is locked sometimes.  - Added the tentacles as level objects.

- Added sounds and effects for tentacles.

- Impact sounds improved, now impact sounds are 3d.

- “Exit to Main Menu” button removed from main menu.

-  Fixed a bug where money was spent even if the item was not purchased due to full inventory.

- Added auto indexing system for level object save handler.

- Level object save handler completely reworked.

- Now inventory will be closed if the girl was grabbed.

- Added timer for spawn killed monster again if killed monster can spawn.

- Level sun handler improved, fixed all lightning bugs.

If you have some questions, suggestions etc here is
Link to my discord serverhttps://discord.gg/MdvjTGmV

Thank you so much for your support!
~ Your Shine.

Comments

"Tenticale"? That's a new thing... Is it a TENTACLE with scales?

Ludovic Otto

buddy where is the full game download option

asda

Carlos sure seems to have taken a turn for the worst :) those tenticale monsters seem interesting especially in close combat . Probably going to waste a lot of ammo trying to hit them frantically

Xeon_1

Amazing job!

PRiestvc


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