SamuKata
Shineku
Shineku

patreon


Dev Progress!

Hello guys, your Shine here and i'd like to show you last changes in the game. I'm working on skill system, survival level and fixing bugs now, cause v0.4b is very hard to play.

Now the girl can do some badass stuff and some bugs have been fixed.

Video preview of some agility active skills (will be used in the game "In action" showcase)

-Skill system connected to save system (If you received exp, up the survival level, unlock some skill - changes will be immediately saved)
-Added girl pitch slider. Feature requested by Bob Morane (You can increase pitch and girl voice become an anime like)
-Added background mountains for open world map
-Added "Draw distance" slider to graphics settings (Enything beyond the distance can't be rendered)
-Healing can be interrupted with movement (If you start healing, but you need to stop it, you can just click any movement key)
-Added Flashbang grenade item (Can be used in some tactival situations like Retreat skill (In the future i'll add grenade wheel (for choose grenades) and it can be equipped))
-Added dynamic widget to key hints, key required for some action will be display actual keybinding.
-Get Up now have stamina cost


-Added realization for skills:

[Health]
•Improved Health (Increased maximum health 25/50/75/100/150 + 100 base)
•Improved Stamina (Increased maximum stamina 25/50/75/100/150 + 100 base) •Anatomical Knowledge (Increased healing effect and healing speed 15%/30%)
•Deep Breathing (Increased stamina regeneration 5%/10%/15% + 10% base)
•Recovery (If girl health < 30% and girl didn't take damage last 5 seconds, girl's health will be immediately recovered to 30%)

[Agility]
•Dodge (Rolls in 1 of 4 directions. Cannot be grabbed and gains short-term invulnerability while rolling. Cost 25% of maximum stamina, cool-down 5 sec)  
•CarefulStep (less footsteps noise 15%/30%/50%)  
•Evasion (chance to instantly break out of the grab 10%/20%/30%)  
•Grace (30% less Agility skills stamina cost)
•Kip-Up (Girl can quickly KipUp if knocked down. Cost 25% max stamina (can be affected by Grace), 15 sec cool-down time).
•Retreat (If Grabbed, girl can quickly Backflip (towards view), stunning enemies in the radius with a flash bang grenade (if available). Cost 35% max stamina (can be affected by Grace), 60 sec cool-down time).

[Offence]
•Sleight Of Hand (Reduced reloading time 10%/25%/50%)
•Swift Killer (25% Chance to instantly kill a non-boss monster with a head-shot)

-Fixed bugs:
•Zombie guns (enable/disable) doesn't work.
•Enemy can continue life-cycle without head.
•Zombies can rise without head
•Monsters hit boxes disable itself if hand destroyed.

When I’m done with the rest of the skills, balance and fix the bugs, I'll post a new version that will be ok-playable.

As always, many thanks to you guys for supporting me and your patience, despite the large number of bugs and a long development time, you still stay with me, this is a great motivation not to give up! <3

And also you can join my discord server https://discord.gg/BBbhATCe

Comments

Hola xd tengo una duda. Como hago la misión de adriano donde debo encontrar varias prendas, "clothes"?

i think i tried the run 4 times, finally got the ar, still cant do the stages XD is too hard. no talent to play hentai game haha rip. hopefully you nerf the game a bit XD. or at least add difficulties haha thanks!

Sky

does anyone know how to beat the game atm? i cant get any gun at all other then the pistol. hard to save up 1200 for a ak. how many wave are there in the wave fight? i can never make it pass 3 with the pistal. how do you guys save up for any other gun other then the pistol lol

Sky

That's some really cool mechanics you're adding to the game. I know it's still probably WIP, but the distance of "retreat" animation seems to be... exaggerated ? You're probably the first developer on patreon that I'm not regretting giving money monthly. Keep up the good work :)

Laethas

Speaking of H games. Are we getting any new H content. Each update feels like we get less and less H content.

I can't wait for the new verision! This game has a huge potential to be one of the top dogs of h games.

Those skills look fun! The only concern i have that since MC has so many ways to avoid grabs at multiple points during activation, it makes current zombies feel less of the threat. Making them dangerous might be a challenge - just making them bullet sponges is annoying gameplay-wise (you run out of ammo very quickly, and 5 headshots seems silly). My suggestion is to make them greater in number and more agile (evasive and fast), and the breakaway skills should probably waste more stamina or apply a penalty to stamina recovery.


More Creators