SamuKata
Shineku
Shineku

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Dev Progress!

Edited:

Hello guys and not guys, Shine here, and i'd like to show last changes in the game.

(Video will be processing to 1080 some time)

-Added levels of game difficulty: Raider (Easy). Survivor(Normal), Fashion Model(Hard).
Now you can start both a long game, playing carefully with focus, and a fast game, killing everything that moves, and everything that does'nt move - move it yourself and kill.

-Monsters balanced to all difficulty levels
-Added realistic blood effect with environment interaction
Blood from monsters more sweet and remains on the ground.

-Added powerful dialogue system with complex tree building, choices, parameters.
Now i have my own node redactor for building complex dialogues connected to new corruption system. You can flirting with characters, agree to sex actions if your corruption level is valid. You can select different dialogue braches and achieve some different results.

-Characters interaction system completely redesigned
You can decrease/increase your reputation and corruption in dialogue progress.

-Characters behavior redesigned, added emotions, animations, more realistic behaviour.
-Added lust (corruption) system

-Save system redesigned. Now save system works like skyrim/cyberpunk2077 save systems.
-Added quick save (F5) and quick load (F9)  
Why? Old save system design is very bad for Too Much Light. The idea was to save every action and it worked well, but if you made a mistake or caught a bug, there was no way to go back.  Now you can select and load any your save or quickly load last save.

-Added save file structure for menu display (Build version, save file name, save date, save time, in game location, game difficulty, game time, character level)
-Added load game menu for save system
-Added function to one click delete selected save file
-Added dialogue for new character Thomas (Survivor who can be saved in the rescue event)
-Added save file sorting, naming, overwriting algorithms.
-Added screenshot capture for save file instance thumbnail.
-Save system connected to main menu, settings menu logic.
-Fixed save system bugs: White screenshots, blurry screenshots, screenshots with enabled UI, deleting save but keep screenshot.
-Save instance data color =  game difficulty color for faster search.
-Fixed bug when overwrite current save doesn't update current screenshot
-Fixed bug when new game start doesn't reset current weapon and inventory

Dev Progress!

Comments

So can we get a release or is that scrapped like the boss fight/H-scene at the end of the underground level? Shine, it's time. We haven't had even a small release in months. Keep up the good work but pace your delivery expectation goals.

So when we can try it out? If it's not a secret

Looking forward to try it)

Sturmer


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