SamuKata
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Status report

Good news-- the vaulting stuff has been figured out (and will also fix the ledge-hanging and ledge-climbing stuff), seems it's an issue with Unreal not liking the root bone structure in 3ds max biped skeletons. We had to work in a "bush fix" for some animations but the end result is that it works.

Comments

Noice, congrats on the bugfix

Sleepnir


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