Status report
Added 2019-01-29 01:05:14 +0000 UTCGood news-- the vaulting stuff has been figured out (and will also fix the ledge-hanging and ledge-climbing stuff), seems it's an issue with Unreal not liking the root bone structure in 3ds max biped skeletons. We had to work in a "bush fix" for some animations but the end result is that it works.
Comments
Noice, congrats on the bugfix
Sleepnir
2019-01-29 01:10:13 +0000 UTC