SamuKata
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"VTTA Tokens" Sneak Peek

Dear Patreons, 

the new release of the enhanced token editor is coming along super nicely and after several iterations i am at a point where the raw editing part is working as I want it to be. I am quite confident that we will be seeing a release this year. What is still missing is the integration into the Foundry framework as a module and adding additional features like support for wildcard tokens and a last run of polish throughout the code and styling. 

Today, I want to give you a short introduction into the new editor, as seen when opening it on a monster's/character's sheet:

You can see that 

You can create a mask based on each added layer, and apply that mask to any amount of existing layers, too. This enables you to create amazing compositions rather easily, because you are not stuck with the auto-generated mask by a new (and hopefully improved: in marketing terms you could say it's based on raytracing ;)) mask generation algorithm, but you can edit your mask easily from within the editor:

In this example I duplicated the Ogre image, masked it so that only the head part is drawn and moved it to be the top-most layer. After adjusting the position of both layers combined it looks as if the ogre is looking out of the frame. As you can see, it's rather easy to do, as I managed to do it, too :)

Cloning layers, flipping layers for added variation especially when creating wildcard tokens, overlaying layers with different blending modes and adjusting each layer's opacity individually creates a rather powerful tool available in-game. While it is certainly not photoshop, it will definitely enable you to create rather stunning token images for you and your party's delight.

I hope you enjoyed this little showcase as I am off to visit my parents to throw their present over the fence due to Covid :-/ 

Stay save, and healthy, lovely and amazing, 

Sebastian




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