SamuKata
FluffyQuack
FluffyQuack

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Star Wars: Jedi Outcast - FluffyMod with Various Quality-of-Life changes

This is a project I did recently. I wanted to make a few changes to the game before playing through it, and then things went out of hand and I did a lot of changes. The biggest changes include better widescreen support (by the default the game stretches everything), better-looking shadows, support for tweaking weapon values, and some other stuff.

There are 4 downloads in this post:

I based my mod on this codebase: https://github.com/eezstreet/JediKnight2 

And here's the source code for my mod: https://github.com/FluffyQuack/JediKnight2/tree/FluffyMod 

Read below for a full list of changes (the text in parenthesis is how I tagged the changes in the code, for people who want to look up exactly how these changes were made and want to include them in their own builds).

Better widescreen support (Widescreen2D)

Option to control how long before enemy bodies despawn (CorpseRemovalTime):

Toggle to make stencil shadows not self-shadow (StencilNoSelfShadows):

Added a ton of cvars to customize weapon damage and projectile speeds (ProjectileCVars):

Added a new type of config file that's always executed (AllowMultipleAutoexecs):

Increased game entity limit, and some other related limitations (HigherEntityMax):

Made it possible to freely zoom in and out with binoculars and disruptor scope (ZoomInOut):

Misc changes:

Known issues:

Star Wars: Jedi Outcast - FluffyMod with Various Quality-of-Life changes Star Wars: Jedi Outcast - FluffyMod with Various Quality-of-Life changes Star Wars: Jedi Outcast - FluffyMod with Various Quality-of-Life changes Star Wars: Jedi Outcast - FluffyMod with Various Quality-of-Life changes Star Wars: Jedi Outcast - FluffyMod with Various Quality-of-Life changes

Comments

Sweeeeeeeet!

Spacemonkey0899


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