Introducing Phoenix Fallout
Added 2020-06-23 21:28:41 +0000 UTCHey guys!
This is a quick preview for my upcoming Wabbajack list for Fallout 4. The WIP name is Phoenix Fallout but it's very much The Phoenix Flavour for Fallout 4 with the not-so-small difference that it is NOT a guide. Beyond that, the setup is everything you would expect from me, vanilla-plus improvements accompanied by a visual upgrade that does not kill performance.
While the setup is still a work in progress, I am about to finalise the mod setup and move on to creating the Wabbajack installer (lots of uncharted territory ahead for me). At the same time, I'm busy with the documentation and then it's off to playtesting (will probably stream some of that on Twitch). With six weeks of summer holidays ahead of me, I would like to finally get my Fallout 4 setup done and out there before the end of August.
Most features are based on one or two mods but were expanded with custom plugins or edits to the original mods. Without the need to document everything for users to follow and with Wabbajack's ability to delta-patch files, I'm going ham on those custom edits.
Okay, so below is a list of the core features so far. Please take it with a grain of salt - while I don't see myself making any fundamental changes, I am still prone to changing my mind twice an hour and I never really know if, two days later, I'm gonna to like the idea that I love right now.
Main Features
- Vanilla-plus, blah blah.
- Precombined meshes and previs data intact.
- All the tweaks, fixes, and basics, the UFO4P, DEF_UI, MCM, etc.
- Intended for Normal difficulty, no survival shenanigans.
- Custom keyword resource (no AWKCR) for minimal feature creep.
- Custom sorting system for weapons and armor. VIS does everything else.
- Thanks to this mod and a custom plugin, Chem Stations are now Crafting Stations.
- Loot (especially medical items and chems) is no longer available in abundance.
- Improved and expanded settlement system.
- Overhauled power armors distribution and paint job system.
- Lots of retextures (by dpillari, ClearanceClarence, Spiffy, etc), all packed up neatly in BA2s.
- Some new music mods and additional tracks for the Diamond City radio.
Important Mods
- HUD Framework and interface mods such as Immersive HUD and HoloTime.
- True Storms and True Nights with Visceral ENB.
- Everyone's Best Friend allows you to travel with Dogmeat and one other companion.
- LooksMenu, so yes, you can use your presets.
- Body replacers are CBBE for females, EVB for males.
- New Infinite Settlement Budget Plugin so that your creativity doesn't get restricted.
Simple Crafting Stations
Okay, yes, it's a very simple implementation, but hear me out. Chem stations are already present in the world and have settlement recipes. With the new mesh and renamed to Crafting Station, they are already integrated perfectly and do not feel out of place. I added a number of new categories to the menu and arranged everything to blend in seamlessly.
Settlements
- Clean up your settlements with This Is Trash and build anywhere with Place Everywhere.
- Workshop Rearranged expands the building menu substantially.
- Enjoy all benefits from Workshop Framework and Workshop Plus by kinggath.
- Share what you build with Transfer Settlements.
- Settlement Menu Manager allows me to add a lot more objects in the future.
Power Armor
- Power armor suits are fairly rare now, especially advanced ones. There are three sets of X-01 power armor left in the world. T-60 is exclusively available from the Brotherhood.
- You can now collect frames off of bodies for the loose power armor pieces that replace full suits in the world.
- Paint jobs and materials are now split. Paint jobs are purely cosmetic and available on more suits.
Extra Content
While I intent to add more power armor mods (and perhaps armors, outfits, and weapons as well), there are only two mods integrated at the moment: fadingsignal's K-9 Harness for Dogmeat because I can't play without it, and Corvalho's Militarized Minutemen with a ton of custom edits. They are basically proof-of-concept additions with proper sorting tags, keyword, and crafting integration.
Customisation
The bane of my existance, but I can't help myself. A small number of mods are easy for me to include and let users pick and choose. This is not going to be a priority. I repeat: I have a life.
- Choose from multiple DEF_UI presets or install your favourite from the Nexus.
- Activate an optional set of LUTs to change the color scheme.
- Select one of the pre-installed Pip-Boy retextures.
Future Plans
- More mods from my favourite mod authors (fadingsignal, Elianora, registrator2000, etc).
- Optional mods for a Silent Protagonist playthrough.
- More settlement objects (no Sim Settlements though).
- More content (weapons, armor, power armor). Lots of work.
- Integrate Pip-Boy retextures from the Nexus as color scheme mods.
- Creation Club support. Perhaps.
Comments
Sounds great! Thanks for all your hard work :)
Matthew Simon Fletcher
2020-08-19 19:05:42 +0000 UTC