SamuKata
Sinclair Lore
Sinclair Lore

patreon


How do you decide which game to play?

Hi Cultists

Hope you are well :)

I had a question for you : when you listen to a review on YouTube, what kind of stuff is important to you? What questions should be answered in your decision to pick up a game (e.g. who is the developer, is there a story).

Basically I would like to create an outline, and review some horror games.

Thanks!

Comments

When I hear a review of a game there’s a couple things that I majorly want to know. How high quality is the narrative and characters? Is the gameplay fun or unique? What is the art direction like? Lastly I want to know how the game made you feel inside while playing, and what excited you to get back to playing it.

Nelson White

Generally, developer/publishers that are reliable. Beyond that its just word of mouth, or watching gameplay footage of stuff I'm browsing through. Trailers and non-gameplay stuff only excites me for developers and series I'm familiar with already.

gwenyvere

Honestly, it depends on a few factors for me. Gameplay is a huge part of what makes a game good. It can make or break a game completely. A game can have a bad story, but excellent gameplay and still be good. Sometimes the gameplay is passable though, but the story is so good it keeps you there. So for me, I would like to hear how the gameplay is, and that consists of the the gameplay cycle, how the controls feel (which I get is hard to explain, but using words like floaty or rigid works), things like that. The story or lore come in a very close second because at least for me, I have to care about what I am doing or at least be curious enough to know why I need to do it, as is the case of Dark Souls generally.

Donny Doom

Yeah I usually try to gauge if the reviewer is similar to me and/or cares about the same things as me, since that will usually let me know the game is good without spoiling it. With how many games there are today, knowing if there’s something unique that makes the game worth my time (particularly if it’s something not obvious) is important too

VT

The context, like you mentioned, is usually very interesting for me, but it rarely determines whether I buy a game or not. I usually go with the vibe I get from the critic. What you would want to talk about is probably what caused the biggest impression on you, that's more valuable to me as audience than anything prescriptive.

Victor

I appreciate when there's some kind of rating for the value relative to the price. Like an honest opinion on whether the fun to be had is worth full price, or it's more of a buy on sale situation.

Gary Herrington

I wouldn't mind historical context behind certain control and design decisions! Like how tank controls were the best solution for 3D games at that time instead of 3D movement, and how look left and right and strafe swapped sticks in Halo (which was widely lambasted, imagine that).

Jane Barnstien

I'm definitely biased by developers and publishers, Annapurna and Devolver, Blendo and Sam Barlow spring immediately to mind, some companies just make weirder games and I'm here for that.

braindouche

Talking about the type of horror, setting, themes and influences, followed by a breakdown of the gameplay and whether the different elements come together well would be good.

VioletHX

I love hearing what the developers were going for and then seeing how it resonated with people :)

AesirAesthetics

This is… probably not that helpful but just the vibe of the reviewer. Like if they’re giving high praise in a way that feels exaggerated or is directed to something I think isn’t that important it really puts me off. And also if it feels like they’re liking something for reasons that would put me off. So many reviews are like “oh wow this is SO HARD.” and that just doesn’t appeal to me.

Stradiwhovius


More Creators