SamuKata
Battletits
Battletits

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22.01.2022 - Video Update

https://drive.google.com/file/d/1QY88Dy9uuU7WKRVxVmH_b0higJj3GNRq/view?usp=sharing

Just to show you a bit of what's been going on with the Unity version of Battletits. I have still been working on Character creation, but also (as the screenshot may or may not suggest) working on integrating bone (the technical term) physics into the Unity version.

This means that 

- Certain sprites can adhere to a skin shape, this means that their shape will essentially be dynamic, meaning that they can change shape based on force applied, position/rotation of individual bone etc

- This effect when paired with spring joints can simulate 'soft body' physics, that react to applied force and collision etc

- At the moment, as of this video demonstration, it is only integrated for the vagina in the ass touching scene, but this paves the way for more innovating techniques in future

As you can see in the video, I also managed to integrate this with my color picker/color changing system so this feature is more or less ready to ship as is, but I'd like to make as many bug fixes before the next Unity Interactive release.


As well, coming up on the horizon is more Character Creation content (I.e. the stuff that I haven't actually delivered in showing) because it's very much still in progress at the moment, but hopefully soon I will be ready to show what I got. From that point onwards, a release of the character creation system seems logical. 

Looking forward to having more to show in future, and some more releases too! Enjoy the video! More to come! Stay tuned.

22.01.2022 - Video Update

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