SamuKata
Battletits
Battletits

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Unity Update 24.04.2022 - Character Models/Rigging/EUREKA

ALOOOHA

https://drive.google.com/file/d/1BS1bKZbauCzGpWsAJ9AEBxgJzCl_5QlF/view

New video update courtesty of yours truly

I also posted it on vidshare because google drive was pissing me off lol

https://vid-share.com/watch/bsvIbWMnLM 

Featuring, something which has been in the works for a while; the new character rig i'd been ragging on about and doting over for over a month or so. This rig is gonna be the basis for a lot of animations, works from a 2D or 2.5D perspective (3 dimensional but using 2D assets etc).

Its gonna be the basis for all characters with a bipedal mesh, etc, but for masculine male characters I will.. Err.. Obviously use different animations and sprites and such because obviously this model is extremely feminine in shape, but the fundamentals will remain the same, IE, this rig will be used as a template to work on for everything else.

It took a very long time to make, including lining up everything, sprite order etc, but now that I feel I've made significant progress in this area I can work on setting up some animation and movement scripts for it, and from there plugging it into the combat system etc so from which point we should have a working -- initial -- prototype of what people are hopefully (myself included) expecting to see from this.

I feel like adding more, but I feel like the video kinda speaks for itself, should make animation relatively easier compared to the previous iteration, and it also has the added function of looking more appealing too! Granted, at the moment we're missing features like, hair, eyes, mouth, etc, and these models look more like color coded crash test dummies representing people than actual people, but it is an important first step nonetheless! -- A demonstration of the potential of my custom build 2.5d rig and, with expertise from and knowledge from previous iterations, should make going forward a lot easier (SHOULD) than it was before. I look forward to showing more from this particular stem of development at some point, but for now the video is a good indication of how far I've come with it and where I currently am in terms of development. 


OH and I feel I should point out that her missing tits is because at the moment I want to prioritise rigging over things like physics, I'm debating how to approach breast physics because it seems like if too many characters on screen have it it will just be very hard to optimise, so I'm not sure which approach I want to make, so I put titties on hold for now, things like genitals and genital physics (including ass physics) will be on the agenda for certain, but I'll need to be aware of how to tackle it.

Unity Update 24.04.2022 - Character Models/Rigging/EUREKA Unity Update 24.04.2022 - Character Models/Rigging/EUREKA Unity Update 24.04.2022 - Character Models/Rigging/EUREKA

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