SamuKata
Battletits
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Unity Update 20.01.2021

:UPDATE:


Salutations everyone!


Sorry about the delay of this update, I let myself get carried away with what I was working with and lost track of the date somewhat, so in light of this 

I think we're due for another update!


So in this bulletin, I have both good and bad news about my progress. First of all, lets start with the good (Which also does tie in with the bad, so 

please hear me out);



The good: 

>Set Up of a new Prefab character system which should allow for Interchangable parts etc on characters be they player/non player characters. 

 - Parts can be swapped out/in provided they are compatible. This also should allow for a considerable amount of customisation for player/non player 

characters in this regard, as, effectively, every SINGLE limb is it's own seperate game object and has it's own sprite renderer that changes based on the 

character facing, and loads from a single spritesheet. All that needs to be done to change the appearance of said limb/etc, is to swap out the 

spritesheet. My concern is that with enough characters this could potentially become performance heavy, but this still remains to be seen.


This is still under the process of being animated, as now all the animation will likely be done on the Unity front as otherwise things could become *too* 

dependent on scripts. Like I said, this remains to be seen though as this is all still WIP, and I'm simply happy that the foundation for such a system 

even *exists* for the time being.


The bad:

The aiming reticle seems to function OK when the player is motionless, but once motion is applied the reticle sometimes glitches between two 

orientations, which you don't really want of course. I've yet to find a solution YET, but rest assured, progress should be underway.


This will be my primary concern for the time being, although I will be integrating enemy AI, rpg elements outside of just HUD, and perhaps a more 

intricate system for attacks, etc.


I hope you are all doing well, video coming within the next few days to highlight this, but for the time being I hope this wall of text will suffice..


Bye for now!


- Vampson



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