SamuKata
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Dev Notes: Black/Green screen modes

I'm going to add two option presets based on new features: "Fake Black" and "Green" screen modes.

First, let me explain, what's the real "black screen mode" imo. Well, it's simple. This is the game mode when no textures, meshes, effects, particles and any other 3D-objects are rendering.

pNE already has features that allow to remove most particles, effects, some meshes and textures. When we remove skin meshes, the game doesn't even load most 3D models. When we remove materials, basically it means most meshes don't have textures. The game renders them using default (green) color. Perfect.

However it's not so easy to remove other objects & textures (i.e. terrain tiles). We can edit some .ffx & .hlsl files but the game still continue to render them. We can make them completely black but it's not the main goal. Screen becomes black but it's not the real "black screen mode". It's a fake one. I'm not sure if it's possible to get the real black screen mode without .dll proxy / injection methods. Anyway feel free to test it.

Coming soon.

Dev Notes: Black/Green screen modes

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