Hello, my mates!
Let me tell you about our hangar. A hangar in wargames is often a good half of the game. I mean that the player can spend up to half of the playing time there, studying combat units, their properties, gathering an army and probable tactics and strategies. Therefore, at the very beginning of our "journey", we were going to make an interactive hangar in its most elegant design. And now we are taking the first steps, I would like to know your opinion on this matter. I note that we are aware of the fact that we are developing a military strategy, and not a military guide) Although who is stopping us from combining these things, right?