SamuKata
BrokenArrowgame
BrokenArrowgame

patreon


Hello, dear Patrons!

We are pleased to show you a few maps, some of which will be available during the Closed Beta.

Eventually they turned out to be very large compared to other RTS. The largest map will take a tank 10 minutes to cross it at road speed. In order not to make the units - formula 1, we tried to balance the maps and scenarios 5x5 in such a way that there was a perfect balance between the arrival in the area of combat operations first airborne troops, then helicopters, then fast wheeled columns and lastly - heavy armored vehicles. Special attention is paid to deep operations for reconnaissance, from individual groups to large formations.


Moving on to answering your questions:


1) How has performance, ergonomics, and interface changed since the February demo, and has the line of sight tool appeared?


We've refined this part of the game significantly, with a compact unit stats window for new players, a line of sight tool, and work being done to make orders visible on the map.

We have made big success in optimization and stability, especially in 5x5 network matches with a large number of units.


2) Will there be a story in the game, and will it be expanded in the DLC?


We initially distributed our efforts in such a way that our game will have a balance between the popular single player and multiplayer. For the biggest part of players who avoid multiplayer, we have prepared several ways to enjoy their time, from full-fledged atmospheric single-player campaigns to cooperative modes with high replayability.

The first 2 campaigns for USA and Russia will be available on release and will take place in the Baltics. The list of campaigns will be expanded.

The scenario editor we use to create cutscenes and campaigns will be available for players to create their own videos, scenarios and campaigns and share them with each other.

Additional campaigns are planned as DLC and will come with new nations (and specializations to existing nations) and maps.


3) Why aren't you making the release of the game now? 


Actually, we are working at the limit of our capabilities, I think that we will get the clearest picture after the closed beta testing. Of course we want to release the game, but we want to do it in such a way that 4 years of our efforts were not in vain, so that the game reveals all its potential.

The testing is meant to help us balance the game so that players feel their role and are not overwhelmed. We plan to try out several game modes, from the time-tested to the truly daring and innovative. 

Let me remind you that we have set a goal to make matchmaking as fast and efficient as possible, so we are introducing 1 main multiplayer game mode and several minor ones available in user lobbies.


Thank you for your support and see you soon on the battlefields!

Hello, dear Patrons! Hello, dear Patrons! Hello, dear Patrons! Hello, dear Patrons! Hello, dear Patrons! Hello, dear Patrons! Hello, dear Patrons! Hello, dear Patrons! Hello, dear Patrons! Hello, dear Patrons!

Comments

I just wanted to say to you Devs, Thank you for creating such an amazing Game. You have no idea(Or maybe you do) How much people Love your game, especially my friend and I. You are going to Re-thread the DNA in the RTS Market!

Hi, Thanks for info. Keep up the good work.


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