The production of the fifth layer has taken a lot of effort, and I have been thinking about what can be optimized during the production. The previous optimization of CG has also received good feedback from everyone. This time, I will try to make the fifth layer CG in the same way to make the experience better for everyone. Especially when it comes to details (background music, sound effects, etc.), I will finish until I am satisfied.
Previously, in combat, enemies could only appear in small ways, but this time in production I found a way to make enemies appear bigger and clearer to us, which might improve our combat experience.
Because there will be a lot of content produced this time, it will take a little longer than usual. I will try my best to finish it next week.
These images are part of the map and CG in the game.