SamuKata
footman
footman

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Game production schedule and plan(The picture has nothing to do with the game)

Game progress:

Hey! Here is a report on the progress and plan of the game production. I mentioned earlier that I was reworking the battle CG for the first three floors of the game, so far I've finished the first and second floors. The next plan is to do the third floor battle CG, and then do the content of the fourth and fifth floors of the Blue Rose Pavilion. And then the sixth floor.

Sixth floor concept:

The current plan is to have two characters, but unlike the fifth floor, they are opposites. But because of the entry of your character, perhaps they may join forces; I will add more designs to the plot of the sixth floor this time to make it more abundant. Maybe we have a variety of routes; As for the character, I plan to add pantyhose elements this time (because recently more fans have complained about the lack of pantyhose elements).

About the games that have been made and will be made:

This is a major improvement in combat. Before the enemy's attack mode setting is more rigid, the order of their skills are designed by me, including their grasping skills we can not avoid, have to eat damage. So this time I've reworked how they fight, and their skills will be random, which you can't predict (of course grab skills will be less likely than basic skills). Our characters will also be able to learn Dexterity after reaching a certain level (currently tentatively level 3), using this dexterity to evade enemy grasping skills, which can last a certain number of turns.

This includes the fact that the enemy is always in the first place due to the fixed attack mode of the enemy, and now the first hand of the future attack depends on the agility of the user (the equipment to increase the agility will be added in the later stage). The order of skill priorities goes something like this: Dexterity > Enemy Grab > Some quick attack skills > Normal skills. (I will adjust some of the agility that should be higher in skills.)

Of course, not only the enemy can use the grab, my plan for this time is that the protagonist can also learn to grab, similar to: after using the enemy's feet to perform a series of moves. Of course, the probability of success of our grab is about 50%, because the enemy will not dodge. At present, the protagonist's grab effect is tentatively determined to reduce the enemy's defense or attack after use, if you have better ideas can also tell me.

The above is my description of the recent progress of the game and the content to be updated. If you have any questions or suggestions, please feel free to discuss with me. Thank you for your support and love!

Game production schedule and plan(The picture has nothing to do with the game) Game production schedule and plan(The picture has nothing to do with the game) Game production schedule and plan(The picture has nothing to do with the game) Game production schedule and plan(The picture has nothing to do with the game)

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