嘿朋友们,我抽了点时间制作了一些图片,希望你们会喜欢.
接下来我打算讨论一下关于新游戏的制作.
我在之前的帖子有提到,接下来我打算制作一个格斗游戏.嗯..从制作第一个塔的游戏到现在,我总共做了三款游戏.老实说,我也觉得它们的游戏性还不够(可能塔游戏还好一点)对于这些CG剧情占了大部分的游戏来说,我觉得它的游戏性较低.所以我打算制作一款游戏性较高的格斗游戏.
(1)就像我之前提到的,它会有不同的职业选择和技能树,这样你就可以研究不同的战斗风格路线.
(2)比较齐全和丰富的装备系统.嗯我做了一些设想,例如武器分为单手武器和双手武器,正常来说我们可能只能手持一把武器+一个盾牌,或者是只能持一把双手武器(双手武器的属性或攻击会比单手武器高).而当我们可能因为选择了类似精通武器的职业后,我们就可以手持一个盾+一把双手武器;还有一个是关于武器套装的问题,之前在做塔的时候我有设想过,但可惜那时候技术不够无法实现,现在也许我们可以收集一整套完整的装备套装来激活一些不错的效果. 还有一个想法可能就是我们可以通过收集一些碎片、道具来打造、兑换一些强力的装备,可能它收集起来会比较困难.
(3)接着是属性克制,这方面我可能需要多思考一下.不同的敌人有着不同的特点和强大之处,这可能就需要涉及一些属性,我们可以灵活的选择装备或者技能来针对每个敌人(在敌人的属性或是短板这一块)
(4)之前我提过,这个格斗游戏会比较注重游戏性,所以可能剧情方面会做的浅一些.当然如果时间够用的话,我也会尽量把它做多一点.
其他:相信一些玩过My maid master 完结版的朋友可以清楚感受到,新人物的CG图片对比第一个人物,效果和质量会好上一些,因为我在这次制作中提高了渲染的质量和帧数(提高了3倍左右,这也意味着制作时间多花了2~3倍.)当然,质量和游戏性都很重要,我想在以后,我都会尽力把这两方面给做好,还有很多提升的地方.
可能也有一些朋友没有注意到我置顶的帖子,由于一些原因我觉得方案需要改变,如果对你们造成了困扰,我很抱歉!
最后,感谢你们一直以来的支持,你们平常给的很多建议我也都收到了,真的由衷感谢.
Hey friends, I took some time to make some pictures. I hope you'll like them.
Next, I'm going to talk about the production of a new game.
As I mentioned in my previous post, I'm planning to make a fighting game. Well... from making the first tower game to now, I've made three games in total. Honestly, I think their gameplay is not good enough (maybe the tower game is a bit better). For these games where the CG story takes up most of the content, I think the gameplay is relatively low. So I'm planning to make a fighting game with better gameplay.
(1) As I mentioned before, it will have different character classes and skill trees, so you can explore different combat style routes.
(2) A complete and rich equipment system. Well, I have some ideas. For example, weapons are divided into one-handed weapons and two-handed weapons. Normally, we can only hold one weapon + one shield, or only hold one two-handed weapon (the attributes or attack of two-handed weapons are higher than one-handed weapons). But when we choose a class like weapon mastery, we can hold one shield + one two-handed weapon. Another idea is about weapon sets. I had thought about it when making the tower game, but unfortunately, my skills were not good enough to implement it at that time. Now, maybe we can collect a complete set of equipment to activate some good effects. Another idea might be that we can collect some fragments or items to craft or exchange for powerful equipment, but it might be a bit difficult to collect.
(3) Next is the attribute aspect. I might need to think more about this. Different enemies have different characteristics and strengths, which might involve some attributes. We can flexibly choose equipment or skills to target each enemy (based on their attributes or weaknesses).
(4) As I mentioned before, this fighting game will focus more on gameplay, so the story might be a bit shallow. Of course, if there's enough time, I'll try to make it longer.
Other: I believe some friends who have played the completed version of My Maid Master can clearly feel that the CG pictures of the new characters are better in effect and quality compared to the first character. This is because I improved the rendering quality and frame rate in this production (about three times, which also means the production time increased by two to three times). Of course, both quality and gameplay are important. I think in the future, I will try my best to do well in both aspects, and there are still many areas for improvement.
Maybe some friends haven't noticed the pinned post. Due to some reasons, I think the plan needs to be changed. If it has caused any inconvenience to you, I'm very sorry!
liding200789
2025-04-03 15:33:38 +0000 UTCgongkou
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2025-02-15 12:35:23 +0000 UTCGastani Frinzi
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