SamuKata
footman
footman

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About the upcoming new game and some matters

Dear friends, I'm very sorry that I haven't checked messages or posted any notifications recently because I've been busy making a game. But the good news is that I'm almost done! It will probably take another 1-2 days. I'm doing the final process and data testing.

Next, I'll share the new content I've created. I'll also explain at the end of the post why I'm giving you advance notice.

First, there are characters. Currently, there are two characters, namely the Ninja and the Tribal Warrior. Each of them has three levels. You need to defeat the previous level to unlock the next one. In the third level, you can either give up or choose to gamble and start a duel. The gambling conditions are like you must win twice in a row to get a reward, or win without using recovery potions during the battle. Whether you lose the gamble or give up, it will increase your humiliation value. When the humiliation value is full, you can choose to use related items (which need to be purchased) or restore your confidence through QTE. If you fail, it will trigger the ending of the current challenge character. (Currently, the endings are relatively simple. Later, I plan to add an additional independent story mode for each ending, just like DLC.)

I added quite a few new gameplay elements and plugins in this production, which cost me a lot of energy and money. However, I think it was well worth it.

There are currently four types of gameplay like QTE. You can see them in the picture I showed.

(2) Option Browsing. As can be seen in the picture, whether it's the selection of the map for training, viewing some information or synthesis, whenever you select an option with the mouse or keyboard, you can see the display of relevant information.

(3) Gallery of Memories. Many friends have mentioned this before. Later, it will be made into an independent gallery like the picture shows, allowing you to browse them more conveniently. Currently, I have placed the gallery function in the main title. You can visit it when you open the game, but I might add some browsing prerequisites later.

(4) Growing enemy. I might add the final level of the character before the game is released. She will grow as the protagonist's level or attack power increases, and of course, the rewards will be quite generous.

(5) I also added the function mentioned earlier that allows for manually hiding or showing the dialog box in the CG.

(6) This time, a lot of new weapons and armors have been added. Currently, the highest level is purple equipment. In the next update, the highest level red equipment will be added, and the function of weapon enhancement might also be included. In terms of items, new combinable items have been added. The materials needed for synthesis can be obtained by defeating monsters through training.

(7) This time, I also developed the "Shoe Removal" skill. This skill can reduce the enemy's defense, but it will slightly increase the enemy's agility. When using it, you must pass a QTE to successfully release it; otherwise, the enemy might counterattack. After removing the shoes, the character will switch to a new grab skill and some basic skills. There's also a gameplay element where you help the character clean the soles of their feet as shown in the picture. I will explore more innovative gameplay like this in the future.

The new content we have created is roughly as mentioned above. Of course, this content cannot be summed up in just a few words. You can experience it for yourself when the game is released.

Next, let's talk about some other things: First is "City of desire". Some fans have asked when it will be updated. I will start working on "City of desire" after the English version of this new game is completed. Generally, it can be finished by the end of the month.

Secondly, I plan to hold an interactive event this time. Based on the current progress, I can release the new game in about two days. The exact release date will be announced in the next game notification post. The first three friends who comment will get this game for free (including all updates until the end). However, there is a prerequisite: these three friends need to provide a screenshot of a share post that has been up for more than 12 hours (sharing this post, you can choose platforms like Twitter, Instagram, etc.). If there is no screenshot, I'm sorry, but the spot will be given to the next commenter. I will also hold similar events from time to time in the future.

Finally, I'm very grateful to all my friends who have been supporting me. I will live up to your expectations and make the game a success!

亲爱的朋友们,很抱歉最近都没有查看消息和发布通知贴,因为我最近忙着制作游戏.不过值得高兴的是我快做好了!大概還需要1-2天的時間.我在做最后的流程以及数据测试.

接下来我先分享一下我制作的新内容,我也会在帖子的最后说一下我提前通知的原因.

首先是角色,目前有两个角色,分别是忍者和部落战士;她们各有着3个层级,你需要打败上一层级才能开启下一层级.而在第3层级中,你可以认输,或者选择对赌后开始决斗-对赌条件像是你必须连续胜利两次可以获得奖励,或者是战斗过程中不使用恢复药水并取得胜利.而不管是对赌失败还是认输,这都会增加你的屈辱值,屈辱值满的时候,你可以选择使用相关物品(需要购买)或者通过qte来恢复自信,如果失败就会触发当前挑战角色的结局(目前结局做的比较简单,后期我打算每个结局加入一个额外的独立剧情玩法,就像DLC一样.)

我在这次制作中加了不少新的玩法和插件,这费了我不少的精力和费用,不过我觉得很值.

(1)像QTE,目前总共有四种玩法,你们可以在我展示的图中看到.

(2)选项浏览.也可以在图中看到,不管是历练的地图选择;一些资料查看或者是合成,只要你通过鼠标或者键盘选择选项的时候,都可以看到相关信息的展示.

(3)回想画廊.之前有不少朋友提到这方面,后面都会像图中一样做成一个独立的画廊,你可以更方便的浏览它们.目前我将画廊功能放在主标题中,在打开游戏的时候你们就可以参观它,不过我后面可能会加上一些浏览的前置条件.

(4)成长敌人.我可能会在游戏发布前游戏添加角色的最终层级,她会随着主角的等级或者攻击力成长而成长,当然奖励也会比较丰厚.

(5)我还添加了之前提到过的在CG中可手动隐藏或显示对话框的功能.

(6)这次武器、防具以都新加了不少,目前最高级别是紫色装备,下次更新会再加上最高级的红色装备,也可能会添加武器强化的功能.道具方面新添加了可合成的新道具,合成所需要的材料你需要通过历练打败怪物来获得.

(7)这次我还做了脱鞋技能,这个技能可以降低敌人的防御,但是会些许提高敌人的敏捷.在使用的时候你必须通过一段qte才能释放成功,失败的话会敌人可能会做出反击.脱鞋后角色会更换抓取技以及一些基础技能.还有一个玩法是像图中帮角色清理脚底的,后面我会多研究一些类似这种的创新玩法.

制作的新内容大概就是以上这些,当然这次内容也不是几句话就能概括完的,等游戏发布后你们可以体验体验.

接下来我们谈论一些其他事:首先是欲望都市,有一些粉丝问什么时候更新,我会在这次新游的英文版完成后,开始制作欲望都市,一般月底可以完成.

其次是我打算这次做一个互动活动,按目前进度来看我可以在这2天左右发布新游,以下次发布的游戏通知贴为准,前三名评论的朋友,将免费获得这款游戏(包更新到完结).不过有个前提条件是这三名朋友需要提供发布12小时以上的分享贴截图(分享这篇帖子,平台你们可以选择推特、ins等等),如果没有截图的话很抱歉,只能将名额顺延到下一位评论者.后面我也会不定期做类似这种活动.

最后,很感谢一直支持我的朋友们,我会不负期待把游戏做好!

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Comments

长按“←”"→"上下切换哈.

kaoba

大佬们,我按什么键才能she啊?每次被抓取了就一直在重复动作,按什么键都没用啊,包括回想屋里也是

zjm

小老弟已经饥渴难耐了🤩

XIXI00


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