SamuKata
ApexPoint
ApexPoint

patreon


Step closer to the Early Access

1-Created a realistic dyno system that will calculate the actual torque depending on the load and rpm then calculate the horsepower and each dyno run will produce different but similar results 

2-Created a photomode that allows you to pause time and increase the graphics to get better screenshots 

3-Reworked the workshop 

4-Added a paintbooth with endless possibilities of color and type combos for most parts separately (ex: engine bay separate from chassis, each rim can be painted separately, engine parts like head cover and timing covers can be painted separately,.. etc) 

5-Added a sticker system that doesnt rely on the UV mapping of the cars, each decal will have a material not just a texture, so reflective/chrome/glitter decals will have a realistic look instead of a plain texture

6-Created a wear and tear system that affects the part's price and therefore the car's price 

7-You can work as a mechanic fixing and restoring cars to earn more money 

8-Created a "Road Legal System" which checks for having both license plates installed on the car and soon to add more parts to the system such as headlights and taillights  

9-Reworked the UI in the workshop and added more features like fine tuning for suspension 

10-Added a flashlight that you can hold and toggle in the workshop if its too dark  

11-Reworked the sound system with Fmod as we now have separate engine and exhaust sounds coming out of the car and getting muffled in the cockpit, see a little example here https://youtu.be/bC1E5QriZDo

12-We are currently working on the used car dealer system to start working on the career as we are getting closer to an early access version

Step closer to the Early Access Step closer to the Early Access Step closer to the Early Access Step closer to the Early Access Step closer to the Early Access Step closer to the Early Access Step closer to the Early Access

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