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TAKE IT TO THE LIMIT! | That Time I Got Reincarnated As A Slime - Episode 14 | Season 3

Rimuru tasks Ramiris with building a dungeon labyrinth underneath the coliseum!

TAKE IT TO THE LIMIT! | That Time I Got Reincarnated As A Slime - Episode 14 | Season 3

Comments

Ahh thanks for that clarification on the difference between the dungeon and the labyrinth. I've been wondering about that.

The Heck Podcast

The origins of the name Colosseum lie in the Greek word Kolossos. which means Large Statue or Giant. Originally here was a large statue of Nero next to the structure, which was originally simply called the Amphitheatrum.

Edward Lott

HAHA for freaking real!! Never enter the dungeon without it!

The Heck Podcast

About Ramiris and the Labyrinth. 1. There was a conversation they hid from us between Ramiris and Rimuru about what she was capable of doing. She can’t move living things around without their permission. They’d need to willingly go in there But there was no problem with anything inanimate or unconscious …. This was Mazecraft (aka Small World), one of Ramiris’s intrinsic skills. It basically made Ramiris the supreme god of any labyrinth she created. It worked over long distances, too, even affecting people and things near the maze entrance. She could even take the weapons and armor off people close by, but it did have its limits. ….Maybe she really did deserve the demon lord moniker. 2. Quote from light novel, Volume 8: “Essentially, I [Rimuru] had five questions for her: 1. How many floors down can you build your underground labyrinths? 2. How many days do you need to build them? 3. What kind of monsters are inside? 4. Can you change their internal structure at will? 5. What happens if someone dies in there? “For question one, there was no strict floor limit, but realistically speaking, she could max them out at around a hundred. As for question two, one floor takes approximately an hour to complete. This figure remained steady for subsequent floors, so a hundred-floor labyrinth took around a hundred hours to complete. Any floors beyond that consumed exponentially greater sums of magical energy, hence the answer to question number one. For question three, you wouldn’t find monsters, let alone insects or other creatures, just arbitrarily inhabiting a labyrinth. Her previous labyrinth had “monsters” in the form of spirits—spirits who remained as part of the floor structure, partitioned off from the physical world but able to come and go as they pleased. However, it was possible to “seed” a labyrinth with monsters for adventurers to test their skill against. Fill a maze with magicules, and monsters would spring to life from them. Adjusting the labyrinth’s magicule density made it easy to predict the strength of the monsters who resulted, as well as restrict monsters to a certain floor or floors. That made it possible to fine-tune a labyrinth’s difficulty level with some precision.... Regarding question four, the sheer power of Ramiris’s Mazecraft skill meant she could change the entire structure of a floor in about an hour, although floors could not be edited for twenty-four hours after the last revamping. There were conditions, of course. She couldn’t make something—plants or other organic matter, for example—out of nothing, so structural changes would chiefly result in staid-looking mazes of blank walls. However, if you simply wanted to redecorate a floor with some materials at hand instead of changing its structure, that wasn’t too terribly difficult. It was also simple enough, by the way, to rearrange a labyrinth’s floor order. This, too, was set in stone for twenty-four hours afterward, but that made it no less useful a tool. And last but not least, question five. Astonishingly, this depended entirely on Ramiris. If she was keeping tabs on things, she could snap her fingers and resurrect the dead inside her labyrinth.... Apparently, she wasn’t sure what happened to monsters born inside the labyrinth, since she had no examples to work with yet, but she had already resurrected quite a few adventurers in the past. This was why she emphasized not being able to move organic creatures inside “without permission” earlier. This “permission” was nothing too formal; what mattered was that the subject in question knew he or she was going into the labyrinth. Without that understanding, any visitors would be refused entry.... If I was carrying a sleeping companion on my back as I ventured inside, we would’ve been blown back at the entrance. (One exception to this was infants. Children young enough to not have their own free will yet were essentially treated as “things” by this rule.) You could drag someone kicking and screaming into a labyrinth, but only at a great burden to Ramiris, so it was impossible if she resisted you at all.... Essentially, anyone who goes into a labyrinth was under the tyrannical rule of Ramiris—something they agreed to the moment they stepped through the entrance. If they accepted the rules, Ramiris would keep careful tabs on their status.... [In order to keep track of large parties, they could] equip a specified item from her Mazecraft labyrinth, and dying would just transport you back outside intact. That solved my safety concerns, which was really the biggest problem.” Veldora thought Ramiris’ powers were “creating paths that led you to the same spot, no matter where you were. Does she twist and turn these paths around to create mazes?” Veldora was actually impressed with Ramiris’ power. 3. Initially, the labyrinth was only one room: the deepest depths where Ramiris’ spirit friends live, and a connecting corridor. The beastman’s new temporary home: Touching the front labyrinth door will take you to the labyrinth floor where the temporary housing is. This will end up as part of Floor 95. There, they saw the beastmen’s living space, exactly as it looked up on the surface.... The…beastmen experimented with going back and forth between "the real and labyrinth dimensions". Ramiris could make it get dark at night, or even rain. It was linked to the outside. Rimuru thought the whole space seemed a lot more useful than he guessed at first; he started to think there were other things they could do with it. 4. In Rimuru’s mind, suddenly, some pretty fantastic dreams seemed within reach. Rimuru and Ramiris were plotting, and got excited, feeding off each other. If you can’t die in there, you could try some crazy stuff you’d ordinarily never dream of attempting. Given it was the two of them involved, they naturally began to go off on tangents they never should have. 5. The key to getting the whole thing to work was to have Veldora as the dungeon boss. Rimuru used a three-pronged attack on Veldora to kill three birds with one stone, and get what he wanted. First he flattered Veldora, calling him the “strongest guardian in history”, then he bribed him, promising him that he’d be able to control “units” like in the games he’d seen and wanted to try, then he told him he could let out his aura. Rimuru’s whole thing was to get him to do that. He actually didn’t think anyone would get to the 100th floor and Veldora. Rimuru wanted to make a real-time, real-life, strategy game. He also knew it would be a disaster if he made Veldora hold in that aura too much longer. If he let loose near enough to town, only Rimuru and his top level people would survive. He didn’t trust Veldora’s willpower not to do it surreptitiously. In addition, “Not only would it keep him from crashing my house uninvited, it’d also make him useful as a magicule generator for my new monster factory, giving him a job to do so he wouldn’t be such a freeloader.” “The labyrinth was a completely sealed space, … so there was no worrying about magicules leaking out. Veldora’s full aura unleashed shouldn’t faze it at all. The domain of Veldora would be on the bottommost floor. Veldora needed to be able to fully relax and get comfortable in this space. 6. Back to the general characteristics of the labyrinth. The interior of the labyrinth was made out of blocks whose structure could be altered freely, allowing them to switch the paths around once every few days. That way, even if anyone memorized the way down, they’d have to start all over next time. Rimuru is planning truly demonic difficulty here. Selling maps would be sacrilege, he thought. This way, it’d be a new quest every time—always fresh, retaining its difficulty, never getting boring. As a kind of fail-safe, Rimuru did provide “save points” every tenth floor. It turns out that Spatial Motion was possible in Ramiris’s labyrinths, under certain conditions. This wasn’t affected by the local magicules, amazingly. It made it possible to do things like transport food in and out—super-useful—and it also worked on people, letting them freely travel back to these preset locations. If a problem came along, they could always reconsider. 7. Ramiris’s Mazecraft had the power to revive life itself, resurrecting any adventurers who came into the Dungeon. This could be done only with the subject’s permission, but as long as he or she existed as a consenting part of Ramiris’s realm, it was all good. Ramiris was, in essence, the eternal leader of anything made with Mazecraft. If she was killed, the whole thing would disappear, but otherwise, any of her servants could get revived at a save point, and a “servant” was anyone she had forged a pact with or otherwise agreed to the presence of. Rimuru saw why she wanted Beretta so bad. Ramiris was no big deal out on the surface, but in her world, she was invincible. It’s just that the invincibility only worked on people who were part of that world. It didn’t work on golems with no free will. Beretta, meanwhile, wasn’t just a puppet—and that meant she was invincible, now that she served Ramiris. She had Treyni, too, now, which made Rimuru begin to wonder if he should start worrying about them. Treyni was kind of strong, after all, and if she couldn’t be destroyed, not even Benimaru or Shion could beat her. … The Resurrection Bracelet (or Armband): In order to receive the immortal attribute within a Mazecraft world, you needed to give your express permission. But they planned to have tons of people.…it’d be a pain to get everyone’s agreement on paper. Maybe Ramiris could keep track of a small handful of visitors, but if multiple parties were running around at once, she couldn’t keep up. Rimuru thought, though, these Resurrection Bracelets were just Ramiris’s power in a handy physical form. All it did was put you back at the Dungeon’s entrance in the state you entered it in, assuming you died within the labyrinth. Rimuru thought they'd better carefully explain to customers that it wouldn’t revive you just anywhere in the world. Some people out there, you know, it’s in one ear and out the other. 8. Once things calmed down a bit, Rimuru planned to talk to Ramiris and her servants about keeping the maze defensible. But that’d be later. 9. Overall, the main purpose of this labyrinth: It will be a vital asset. Beretta is needed to protect it. Also Rimuru wanted a “sane” person keeping the crew together, and he trusted her, even if she was a bit conniving. = Advertising to get adventurers to visit town. = Helping Veldora let off steam, and to make magisteel from iron ore. = Acting as a basis for research into the nature of magicules.

myst0dreamer

The labyrinth has a lot of other features, specific layout plans, and purposes that we know of at this point. First another couple of types of traps not yet mentioned: Moving floors, Exploding chests, Mimic chests, Magic rooms, Dark levels, Low-ceiling levels. How quickly could someone conquer the dungeon? Depends not only on their strength, but also on the need for rest, food, etc. How would people choose to approach the dungeon? If the layout varies, people might choose to get to a rest or save point as soon as possible. Rimuru starts to worry that the maze is too hard, while Veldora and Ramiris dismiss that idea, so Rimuru plows onward. Then it was time to place the treasure chests. Floor 1: The top floor was kind of a demo, even for beginners. The floor was about 250 meters on a side. It was hard to get lost, the corriders were wide. I will describe the general layout of the dungeon another time. Btw, I think there’s a distinction between the labyrinth and the dungeon. The labyrinth is Ramiris entire domain, while the dungeon is just a subset under contract (as an analogy) to Rimuru. Safe zones are every 5 floors.

myst0dreamer

I love that you love this episode, and that means you love this kind of episode! I think the design of this labyrinth depicts better than any other anime I’ve seen the fun of designing a dungeon, according to people who like to play RPG’s. The basis for the Colosseum in Tensura is basically...the actual Colosseum. Raphael used Rimuru's memory to produce a set of blueprints. Modifications were made, Rimuru added some design preferences and that's it. A lot of the modifications were to withstand the power of the fighters and to protect the audience. I do believe the seating area is tailored to the exact needs of the plan from Mjollmile. When they say it will be finished in time for the festival, I think all the features they came up with won't be finished, but it will be usable. When Rimuru first came up with the festival idea, the Colosseum idea might have been only a little later, because I think the Church arc lasted maybe two weeks. They planned the festival for about two months out. So we're about a month to six weeks into planning and preparation. I mean, they can't "introduce" Rimuru as Demon Lord years later. They use a kind of awkward name for the festival in the anime, but the light novel calls it the Tempest Founder’s Festival. By the episode's conclusion, I believe another week has passed, so the festival is in about 3 weeks. It's supposed to last 1 week. The max number of floors Ramiris can make in her Labyrinth is 100. All floors aren't supposed to be the same size nor equal in difficulty either. Maybe that's only the base-level difficulty, though, and the variations come from additions like traps, type of monster, and bosses. Some floors have special purposes unrelated to the dungeon or adventurers. They did put the temporary housing in there, after all. A bit about Ramiris: Ramiris seemed similar to a fairy, which is a race I have not described, at least yet, but she wasn't really. She was fallen from an upper-level existence called a spirit queen, possibly making her having been higher evolutionarily than the ancestors of elves or dwarves. She went through an eternal reincarnation cycle. She sacrificed her power to stop Milim, and was contaminated by the rampant demonic and draconic energies she was exposed to. Some relevant info about the labyrinth here, which I will describe more fully elsewhere, the largest floor in area is Floor 95. This is where the refugee camp level eventually ends up. It is about 5 kilometers (3 miles) in radius. It was a safe zone since it was a multiple of 5. I think you'll see that certain people become almost obsessed with working on the labyrinth. The labyrinth is the catalyst and setting for some interesting and surprising character interactions development, among other things ...... Confirmation of intent is the requirement for sentient beings to enter the Labyrinth. It means, when it comes right down to it, agreeing to the TOS. I'll get back to this at some point. There goes Rimuru again utilizing his "skill" of convincing others to enthusiastically do what he wants them too. Added bonus: get a certain squatter freeloader out of his private retreat. A raging success! Look at all the people thrilled to participate in this grand scheme to make Tempest a tourist attraction…or is it the only reason? Time will tell. In the movie Scarlet Bonds, Rimuru did say that they'd buy all the iron they could make (while foolishly others don't want it or they can't make the best use of it). Even though that nation doesn't exist in the LN or manga, they made it fit the narrative of importing ores which does pre-date the movie. As for Beretta, Rimuru was the one who named her already. I wonder if the Master function is the product of the Summoning, but Beretta still counts in the network of those Rimuru has named. The story of the sword is that Rimuru had decided that he was going to get a better sword. The sword he had during the fight with Hinata wasn't really up to the task, especially against her Legend class weapon. That's why he had to place his aura around it and be careful that he didn't stress it too much back then. The swords Kurobe is letting Rimuru use are all prototypes or ones that are hard to find the right user for. Kurobe is able to make minimum Rare level equipment, but he's trying to get better. He's more in charge of swords, while one of the dwarf brothers whose name I forget is more oriented to armor. Kaijin has become more involved in research and has stepped away from blacksmithing. Kurobe now has a workshop full of apprentices to produce relatively ordinary weapons, but mostly still high quality. The holes are for "future use". This is an innovation Rimuru suggested. The holes are in the base of the sword, not in the blade. More about the weapons and weapon grades later. A person with a certain power level who uses a certain level of equipment, made from material that can hold magicules, can evolve the equipment through its having contact with that person’s aura over a long period of time. The change is in both optimization for that particular user plus level of equipment. The name of type of sword is escaping me atm, but it is a straight, relatively short Japanese sword. ........... Even humans can be teleported (using Spatial Motion) throughout the labyrinth, and and Small World is also called Mazecraft. I have a separate full-blown description of the Labyrinth coming. There’s a lot in there that still needs to be revealed in the story. I’ll pick out the relevant stuff for this episode.

myst0dreamer

I could watch a whole show just focused on running an artificial dungeon, it's such an amazing concept.

helloiwouldliketogiveyoumoney

At 15:50 ish, totally agree. It's kind of necessary to have information-heavy episodes. Whats tricky with slime is that having lots of information dumped in a story works well in a light novel format, but it's a different story when you adapt it into an anime where you have a limited amount of 20 minute episodes. The only other option is to leave stuff out of the adaptation which people would also complain about. I do think there are probably *smarter* ways that they could information dump, but I don't blame them for doing things the way they do. And also as long as I get to see the character have fun interactions I'm not bothered really.

helloiwouldliketogiveyoumoney

So an interesting thing comes to mind when Ramiris and Rimuru are talking about how strong monster will be created because of Veldora's magicules, is that one of the reason why Rimuru is so strong is because he was created from Veldora's magicules. So in a way Veldora is kinda Rimuru's dad. lol

Joe

I loved this episode (and part in the LN) because not only were there tons of little interesting bits of info being thrown at us, it accomplished two major things for the show: 1. Ramiris has some broken abilities within her labyrinth. She's not just a spunky fairy and it gives us an idea of how she can be considered a Demon Lord. 2. The whole concept of Rimuru's dungeon. As you guys mentioned, it was crafted to be very gamer like with loot, save points, and even resurrection. In my mind, it's this dungeon that really puts Tempest on the map so to speak. There is so much fun to be had with it lol

JJR10

If it got out the Milim might be behind a door in the Dungeon, just carry a jar of honey and get it out fast.

Hhound42

great reaction

Cerulean Spectre

it's amazing that the sword gets stronger when rimuru get stronger it's like they are linked

Cerulean Spectre


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