Simulates automatic transmission on modern family cars.
Auto adapts to any car, minimal data tweaking required.
Type-E stands for economy, shift up / down only changes the gear range. (in "R-N-D-3-2-1" order)
※ Gear range readout is supported by Gran Turismo HUD Spec III.
※ Sport mode & Manuel mode will be featured with Type-S.
Changes & Fixes in V1.1:
Added gear range readout to system HUD & car digital instruments.
AI cars going backwards after session restart fixed. (Disable CSP's New AI behavier while still encoutering issues.)
Custom Shaders Patch 0.2.4 is now the lowest compatible version.
Features:
Torque Converter with Clutch Lock-Up Simluation
Torque Multiplication Effect Simulation
Planetary Gear Clutch Simulation
Shifting Algorithm Based on Real Cars
Gear Range Selection (in "R-N-D-3-2-1" order)
Auto Physics Calculation & Adaption for every car
AI Car Support (without torque converter simulation)
KsACD (data.acd) Support
Known Issue:
Not working for online.
Not working for cars with data encryption.
AI cars may fail to go backwards when needed.
1. Extract the data.acd of the car you want to use through Content Manager or KunosSDK
2. Open car.ini in data folder and edit it to match the values below.
[HEADER]
VERSION=extended-2
3. Open drivetrain.ini in data folder and edit it to match the values below.
[GEARBOX]
VALID_SHIFT_RPM_WINDOW=100000
CONTROLS_WINDOW_GAIN=1
[AUTOCLUTCH]
FORCED_ON=0
[AUTOBLIP]
ELECTRONIC=0
4. Check Use unpacked data if exist at CM's Drive Page with exact same car selected. (Or recompile data folder to data.acd.)
5. Make sure Automatic shifting, Automatic clutch & Autoblip are disabled in CM's driving assist menu.
6. Rename downloaded file to script.lua.
7. Place script.lua into the data folder.
m1tsik
2025-01-01 14:44:16 +0000 UTC