SamuKata
wizardthieffighter
wizardthieffighter

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Uranium Butterflies - Seacat 0.80

(1,600 words, reading time 7 weeks)

Dear heroes,

Welcome to the future of 2022! Shockingly, it is already week 3. I hope this year has welcomed you well enough.

This first post of the year comes with some quite big news. But first, the biggest.

Seacat 0.80

The biggest and most obvious change is that the book is splitting into two. One for making heroes, Uranium Butterflies*, the other for making worlds, Synthetic Dreams Wholesale**.

The following sections have moved to SDW:

I haven't shared the SDW yet because it still requires a lot of cleaning. All the missing content is still available in Seacat 0.79.

As a rule, these were all primarily TC (referee) facing sections, and the ones that were least complete. At the same time, Seacat was reaching 300 pages. The spells are going to add ~50 more pages, and I decided that a tome of 400 pages was right out. Also, I want at least one book finished this year! 

(╯°□°)╯︵ ┻━┻

Ok, so ... the player's handbook. Why call the Seacat player's handbook Uranium Butterflies? Well, there are three reasons.

1. I like how it sounds.

2. I don't like how technical player's handbook sounds.

3. It's derived from psychedelic heavy metal. The greek psyche meant both soul and butterfly, hence butterflies (and the imagery of butterflies as psychopomps transporting dead souls across the rainbow bridge into Hades). And uranium is a heavy metal. And so there you go.

The subtitles of the two books also match quite nicely. The title pages still need to get some art. I'll figure that out in time.

Ok, what's new in Uranium Butterflies (Seacat 0.80) then? Well, there are quite a few additions and changes.

These were all quite large changes. What do they mean?

Under the Red Sky

Working primarily on rules-style content for the last few months has been a bit tiring--I love creating worlds, and I trust you like exploring them with me.

Well, the week I took off over the New Year, and the first week of this year, were useful for figuring out where to take Red Sky / Dead City. Since I began that project back in ... umm ... 2017 I guess? I've come to a very different place. Every work is a reflection of its author, even a work such as a roleplaying game module (which is close to a piece of theatre play than a game like Catan). Back then I felt very dark, and writing about Ebét being overrun and crushed by the Iksans in a dark satire of war and occupation, felt like a release.

Yet, with time, that approach started to feel too grimdark. After all, one can play tomb-robbing buffoons only so long before that starts to pale. So I tried to marry that experience with a slice of life approach that presented how all the different factions experienced the aftermath of invasion and conquest.

This was interesting, but in the end impracticable. I realized that I had two orthogonal story paths. One diving deep into the culture, the other into the ruins. Neither meshing quite correctly.

Then I wrote and published Let Us In and realized this was the perfect format for exploring the slice of life stories in Ebét. Not a massive tome, but short adventures set in that grand ruined city.

And towards the end of last year I also teased UVG2 a few times. More and more weird locations and ideas came to me, got sketched, noted down, demanding a place to go. More and more I realized that Iks, Ebet, the Circle Sea and the Rainbowlands certainly worked as though they were the same world.

So over the holidays I figured out how to do it. And then I laid out the skeleton and sketched out the first couple of locations. And tomorrow I'm running the first session of Under the Red Sky.


It's going to be different from the UVG in some ways and familiar in others.

Anyway, you can see the current state of it in the attachments. Just a skeleton. But ... I think it's going to be pretty cool. I'll start tooling it up in earnest once seacat is done.

Other News

Discussions about an Italian translation of UVG and a Russian translation of Witchburner.

Discussions about a quarterly UVG zine with third-party submissions. I want to call it Anti-Kanon, but who can say.

After someone asked, I made a package of about 10,000 words that didn't make the final cut for Holy Mountain Shaker. Mostly events around the town of Plish and the effects of earthquakes.

The second deck of cards (creatures) is nearly done. I think we have 3 left. I'll have to share those soon ... but I keep feeling like unless I have a solid update of seacat, I should be quiet (that's probably an oops, but oh well).

Okay, that's all that happened these three weeks

Not much new here, you see. Just a bit of writing. And mock humility.

No, honestly, it was a lot of work figuring out the structure of Seacat and URS. I'm quite proud of both results, and I hope you will enjoy them too.

And, if you want to see more behind the scenes notes and updates, you're welcome to drop by the stratometaship cafe, where the robot bartenders are all amoebas.

https://discord.gg/6krdX5ME3Q

Thank you as always for your support, dear heroes, and thank you for your willingness to read my ridiculous walls of text.

Here's hoping there weren't too many typos this time :)

Cheers,

—Luka

----//----

*Nod to Heavy Metal and Iron Butterfly.

**Nod to PKD.

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Comments

Oooh. That is a cool idea. Hmm. I have to ask Saker about that! :)

WizardThiefFighter

Yes - by then it will hopefully be computer-aided :D

WizardThiefFighter

Killer names! The road map looks ever filled with wonder, fun, and gems to be found!!! The journey log zine sounds like a really neat idea. Positive psychology notes that just by writing down things that have made us happy that very act will help in renewing that happiness. It might be fun to have a world map online and people could drop their journal notes at the location they were written at.

Rusty Shackolford

Love the artwork and the new titles! One day when I retire I will take the time to play the game as well :D

Yaga Sara


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