SamuKata
KrinkelsMadness
KrinkelsMadness

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Keep killin' em

In a form similar to Madness Combat 10, the first battle scene is a lengthy, brutal affair that winds up being a huge techincal mess.  Every time I sit down to animate I tack on a few more kills but it's never enough.  

That's not true, it HAS to be enough, when I personally slamfist the protagonists into the next scene.  I hope that my frustration with the length of this scene translates to on screen hatred...

Keep killin' em

Comments

mc11 is going to require a LOT more attention to foley work than previous animations, I completely agree with you in the assessment that the sound effects in madness animations is far and away one of the weaker points. Thank you for your patronage and comment!

Krinkels

I've just recently become a patron and I would like to give a suggestion for the mc animations. Do you think it would be possible to use a bigger variety of sound effects? The music is great, as well as the sounds for all of the weapons, but the knife sounds, punching sounds, sounds of ripping off a bodypart, etc. get kinda repetitive.

Deni

Can't wait. I'm sure it'll be just as amazing as MC10, if not more so.

Zephyr


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