6 years of EliteMobs!
Added 2023-04-27 23:45:23 +0000 UTCHello everyone!
Today EliteMobs celebrates its 6th anniversary!
I released an update with the following:
EliteMobs is now celebrating its 6th year anniversary! To celebrate this, the first dungeon in a long-story based series has been released for free! The next one is already available in Patreon, and will be made available for free in about a month!
- The Climb dungeon is now out for free!
- There is now an up to 36% off sale for EliteMobs content!
- The Pirate Ship dungeon has been updated! (Patreon / Itch)
- The Iron League Arena has been updated! (Patreon / Itch)
EliteMobs 8.5.2
[New] Added option to disable spectating instanced dungeon content
[New] For safety reasons, players are no longer able to use the item they were trying to enchant in the enchantment dungeon challenge, fixing potential duplication exploits
[New] Added the Craftenmine NPC teleporter
[Fix] Fixed wave 41 healers from the wood league arena
[Fix] Fixed issue where directly deposited coin drops would be for an incorrect amount
[Fix] Fixed error related to the handler list of the elite explosion events
[Fix] Fixed error related to on death loot
[Fix] Fixed error related to mobs with brains and null paths
Coming up
So, to say the least, I got sidetracked with making my own godot game. You may have seen some screenshots like this one:

Looking amazing, am I right? Definitely going to be the next game Microsoft buys for 4 billion usd. I've been livestreaming some work on it over at https://www.twitch.tv/magmaguy so you can check it out if you're interested.
I will at some point be prototype of this game on here, but for now I don't want to spoil too much about what I am planning for it. For now, here's a hit: Base survival + zombies.
I have a bunch of EliteMobs and BetterStructures releases that I will be putting out over the comings days, and hope to start working on EternalTD either this weekend or on Monday.
Honestly taking a few days to only do basic bug fixes for the plugins and work on something else has been really nice. Making your own game lets you do things you can't dream of doing in Minecraft, like how I can have 5000 pathfinding entities or load over 5 million blocks in less than 5 seconds.
I think I will probably be making a few videos showcasing the progress of the game and talking about some of the challenges it poses. Let me know if you think that's a good idea!
To be clear, I don't currently plan to work on this game more than casually and largely on my free time. I know you are not here for this (yet?), and I am far from having lost interest in developing for Minecraft.
Anyhow, that's enough rambling for now.
Happy adventuring,
- MagmaGuy