Build 0.1.1 is finally here! Man, that feels good to say.
Despite having said that updates are going to be smaller in size, this one is kind of gargantuan. To give you an idea of how much bigger this is than past build updates, in terms of lines of code, this is a 20% increase over 0.1.0. It's all Asher content and this update alone now accounts for a full third of it. You won't be able to see all of it in one go, as much of it is conditional on various triggers with some being mutually exclusive variations, but hopefully you'll enjoy what's there!
Since this build's requirements were so asset-heavy, I'm also trying out using placeholders and notices for where some asset work is missing or not yet implemented for the sake of pushing the story ahead a little more. Let me know if you guys think it's a good idea or if you want me to go back to only releasing content that has all the asset work included.
All in all, the reason I wanted to push really hard for this build is because the original plan for 0.1.1 back before I went on hiatus was to reach the point where this build ends with an important moment with Emil that I've been wanting to hit ever since I first created him all the way back in early 2015. It's been a long time coming and I can't wait to hear your thoughts on it! It does require some conditions to be met, though it shouldn't be too tough to figure out.
I'm also kind of exhausted after crunching pretty hard to get this out, so I'm just concentrating on getting these builds available ASAP and I'll take care of the other patron rewards within the next day or so. Thank you for your understanding!
Oh, and one last thing: It's been a long time since I've done Ren'Py development and Android builds are a slightly more complicated process than PC/Mac/Linux builds, so please let me know if you encounter any issues with it so I can try to fix them ASAP. Thanks!
+ Changes from 0.1.0
- New story scenes for Asher's route
- 2 sets of older CGs were completely redone, minor adjustments to a few others
- Minor adjustments to some sprites
- Four new musical tracks and one updated track
- Some sound effects that were clipping have been normalized to spare your ears
- Adjusted decibel levels of many music tracks and sound effects to be more consistent
- Minor rewrites/additions to older scenes
- Debug menu implemented for high-tier Patron builds
- Added Patreon and comic links to the main menu
- Fixed an issue where phone messages as Asher were impossible to read
- Fixed an issue where some character dialogue appeared in the wrong color or had the wrong name
- Fixed an issue where the preferences menu was not updating correctly to reflect your choice of main character (or if you were at a point where no main character is selected)
- Fixed an issue where you could not return to the main menu when choosing "Options" from the main menu (this still happens when choosing "Continue" from the main menu. I'll try to get this fixed for the next build.)
LDM
2020-05-03 07:33:55 +0000 UTCUnagi
2020-05-03 05:32:28 +0000 UTCDakhil
2020-05-03 01:46:41 +0000 UTCMilo Smith
2020-05-02 21:26:02 +0000 UTC