SamuKata
dailevy
dailevy

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Need some input on improving gameplay

I've gotten some great feedback around the interwebs since the public release went live. The main problem with this game is, and always has been, the actual gameplay. I wanted to spill my thoughts and get your opinions. 

Okay, so here are my observations:


And here's how I think these problems can be helped:


I'm going to go into detail on each point, but first I want to make one thing clear - I'm not talking about rewriting the game. All of these are iterative changes, based on the current capabilities of the code. Yes, I'll have to write more code to implement them, but the core system behind each idea is already working in the game.


Increasing player control:

Right now the player has very little impact on the animations that play. All you're really doing is clicking buttons and managing meters so that you don't lose. 

The animation system allows for one partner to be "active" at a time, meaning that if the partner getting oral is active, the character's animations mostly ignore anyone railing her from behind. The active partner shifts around automatically right now. Instead, I think you should be able to switch who is active by clicking on the partner's picture. So...

Fix #1: Allow the player to choose which partner is active at any time. That partner will also be the target of activated abilities.


Next, each partner has a unique set of animations they progress through, depending on their personality. It's not very obvious though, since they progress automatically and there's little indication of why they change to new animations. So instead, I think the player should be in control of that. So maybe you have a Slow, Medium, and Fast speed setting, and you can set the speed of the active partner. Then you can leave them at that speed and switch to another partner to adjust their speed too.

Fix #2: Allow the player to adjust each partner's thrusting speed independently. Their speed has gameplay effects (see the Reducing Complexity section).


Rewarding the fun stuff:

Right now, as the player's pleasure bar increases, your shields recharge slower. Sexual stimulation damages your shields, and can make you lose the round completely. Even if you don't lose, your mana points go down throughout the round, so you get weaker and weaker. I think all of these things punish the player for playing the game. Doing sexy things makes you lose. It's just a bad design decision.

Instead, you should be rewarded for doing sexy things to the main character and to the npcs. If there's a fail condition, it can't be something that bites you in the ass for trying to have fun. That way, instead of distracting you from the fun stuff, it encourages you to do the fun stuff.

These changes all work together-

Fix #3: Flip the mechanics. Reward and encourage sexy player actions. Add progression back in.


Reducing complexity:

This isn't about making the game more shallow or easier to beat, but making the mechanics more intuitive to what the player naturally wants to do. The core design idea around this is- Every player action should have an immediate, obvious effect on the sex. Passive boosts to things like shields and pleasure input aren't interesting. And the more complex the action, the more optional it should be.

The fixes above are trying to follow this rule- 


I also think that in the end, an in-game tutorial that guides you through the basic mechanics will probably be necessary, so-

Fix #4: A tutorial.


Final thoughts:

One of the starting design ideas for this game was that you're playing a character who is just reacting to being fucked. It was an interesting concept in my head, but in reality it's very hard to make reaction as fun as action. These changes reflect a small shift in the core design idea, hopefully in a positive direction.


I'm super excited to start implementing this stuff, but I wanted to get feedback from all of you first. 

What do you think? Do you agree that the problems I mentioned need to be fixed? Do you think the fixes I proposed will help those problems? Do you have other ideas that address those problems specifically?

<3

Comments

yesss, the excitement is infectiousss :D

Levy Dai

Yay, thanks for the feedback!

Levy Dai

Absolutely agree with everything said in the "Rewarding the Fun Stuff" section! The fact that reaching climax was 'bad' always felt backwards, and I'm so glad you're changing it! Can't wait to see all of these updates implemented, and thanks for working so hard on this game =)

Funble

AWESOMESAUCE! :D thanks man! sound awesome! :)

Even

definitely planning on adding variety like that to the npcs :D

Levy Dai

Thanks for the ideas!

Levy Dai

Hmm, hadn't thought of that. I'll keep that idea in mind, thank you!

Levy Dai

Aw, thanks! That's good feedback too :D

Levy Dai

Thanks for the heads-up on the bug! And yeah, I agree that adding more control will help with the randomness.

Levy Dai

Yay, thank you! I try xD

Levy Dai

Would be awesome! I can't say for sure if it'll happen in this game, but I do have it in mind.

Levy Dai

I think putting more sounds like moaning and such would be nice, you can make it so it can be turned on and off for those who don't like sounds like that.

LinkDragon

sounds like you're really trying to make this game the best it can be. can't wait to see these changes beeing implemented.

dragonsponies

I have a few more things to add. First one is if this is going to remain with turn-based, you should address the balancing issues as well, as in Rarity can take much more pounding than AJ. For instance, I managed to easily complete the game with Rarity if I'd just wait for orgasm to subside., while i couldn't do so with AJ. Additionally, I managed to stumble on a bug: <a href="https://gyazo.com/81ac7edab3e4ca304492a0ca227e5717" rel="nofollow noopener" target="_blank">https://gyazo.com/81ac7edab3e4ca304492a0ca227e5717</a> I, for one, would welcome back control who do you let do what (similar to previous version(s)), because, with the current setup, finishing is more luck based than being a strategy, regardless of how you try to set things up.

Solid Snake

I think everything you suggested there would add to the game greatly, I can't really think of much else to suggest because you covered it all pretty well on your own xD

I think all of these are a welcome addition. I know it would require more animation (and therefore far more time and effort), but an X-ray window in the corner I think would definitely add to the enjoyment

I know the game is in the early stages and maybe it's going to come at a latter date but maybe add some variety like new positions, toys, attitudes... and maybe at the end quick pictures where the characters face the consequences of their new popularity among the male population.

Synariel

well... if you get to play as BIG MAC, you 2 of HIS special abilities, or perks or whatever could be, (bgi dick. bigger than all the others) large cumload, and longer stamina.

Even


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