SamuKata
VirtualGTS
VirtualGTS

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Question - 3D-360 or 3D-180 vids?

So I just did some quick renders of some clips in 3D-180, as opposed to 3D-360.

They look just as good, the only difference is you're just getting a 180 view. And I started thinking, are 3D-360 videos really worth doing? This question is obviously not for the people here for the worlds, but for the clips.

How often do we really turn and spin around while watching a VR clip? Not to mention, the aspect ratio (square) and high resolution necessary to look good (4096x4096) makes 3D-360 clips big, unwieldy, and apparently difficult to use except in good hardware + good VR sets.. I just found out that they don't really work at all in lower end sets like GearVR.

Meanwhile, the 3D-180 clips look just as good, take up way less space, and with a regular 3840x2160 rez, play on almost anything, like the mono-360 clips.

So would anyone mind if I just stopped doing the 3D-360 stuff and just did 3D-180? I'll still keep doing the mono-scopic 360 stuff, but for the 3D aspect, 180 just seems better in every way. The only drawback, of course, is that you can't spin around to see behind you. But is that all that important? Lemme know what you guys think, I'd appreciate your thoughts on this.

Comments

Thank you all so much for your input! Sounds unanimous. 180 from here on out then :)

VirtualGTS

180 is good with me

SpaceCowboy_Bebop

180 is just fine man.

Edward Parrish

do 180 i've seen alot of high quality stuff come from it and it helps direct the action

Nick2802

180 is good enough for me~

聖和 陳

I feel the exact same way. It's a bother, right? It's good know other people have the same annoyance. Confirms that 180 may be the better route.

VirtualGTS

I find it annoying being forced to move around in 360 videos honestly. Like, I'll get all comfy and ready to watch something, get my wires out the way too so it's not distracting and then suddenly I have to abandon all that prep just to see what's going on. Really bugs me ngl.

Jonno


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