SamuKata
Aaron Hughes
Aaron Hughes

patreon


[Preview] FormFitter Update and First Looks!

Hi all, got a bit of a minor update on FormFitter - the new cosplay 3d model scaling utility we're working on!

Right now we're making decisions on UI/UX, color schemes, avatar appearance, and menus before getting into the real brains of the program. Not the most exciting aspect of the program but we definitely need it to be easy to understand and use. Obviously there's still some filler images and AI gen. avatar but it should inform the look and feel of where the program is going.

Let's break things down in image order.

We've got a logo now! I'm sure you can see the similarities between this one and the GA logo. It's all part of the effort to kind of build a "collection" of closely related services and businesses we're making.

Image 2 will be your main landing page. It will have a slew of tutorials we'll make along the top, giving all users an easy way to learn how to use FF. The next section includes previous Projects - projects being armor that's loaded onto an avatar. The third section will be any kind of different avatars you might have created/saved as a quick way to starting a new project.

Image 3 and 4 show a little bit of the workflow. The main flow of the program will follow a similar flow to slicing 3d prints. Beginning with an "Avatar" tab, to build out your personal avatar; next an "Assets" tab where you load in your armor parts and modify them to fit your avatar; and finally the "Export" tab, where you can export all the modified files with a variety of options.

Image 3 shows the avatar measurement input screen, utilizing sliders and numerical input fields for easy entry. A question mark popup will also give a brief description of how to measure each field. A "Head or Face" mode will help inform helmet and head ware specific scaling decisions in the "Assets" phase.

Image 4 shows the "Assets" tab in action (although not properly selected on the top bar). Here you will import your models onto the avatar and group them. An example being if your chest armor is in 6 pieces you won't want to individually scale each piece and hope they align after printing. The grouping feature means you can orient all the chest parts together if they aren't already, group them, modify and scale them, then export them individually with all the proper scaling adjustments made to each one. You'll also have a lot of customization options for each model in the preview such as color, opacity, and material. Of course FF will come with a suite of scaling options including your typical XYZ scaling as well as lattice deformations for a more advanced customization.

That's all for now, I hope it all made sense and hyped you guys up for this program as much as we are! Obviously everything in here is still subject to change but we're making some good progress. We're still heavily considering launching a Kickstarter to help add some pie in the sky features - so if you have anything in mind please be sure to leave a comment below!

Thanks everyone!

- Aaron

[Preview] FormFitter Update and First Looks! [Preview] FormFitter Update and First Looks! [Preview] FormFitter Update and First Looks! [Preview] FormFitter Update and First Looks!

Comments

Will there be an option for saved sizes and presets?

Captain_End 1513

Will this be for Mac?

Done The Impossible


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